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d_a_player_main work
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@@ -15,7 +15,7 @@ struct J3DTextureSRTInfo;
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// I doubt this is right but it seems like the only way to prevent an empty ctor being added on array construction
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struct J3DTransformInfo {
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/* 0x00 */ Vec mScale;
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/* 0x0C */ JGeometry::TVec3<s16> mRotation;
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/* 0x0C */ SVec mRotation;
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/* 0x14 */ Vec mTranslate;
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inline J3DTransformInfo& operator=(const J3DTransformInfo& b) {
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mScale = b.mScale;
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