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Remove fake CButton enum, use SDK button defines instead
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@@ -10,23 +10,6 @@ typedef void (*callbackFn)(int, void*);
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extern u32 channel_mask[4];
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namespace CButton {
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enum {
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/* 0x0001 */ DPAD_LEFT = 0x0001,
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/* 0x0002 */ DPAD_RIGHT = 0x0002,
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/* 0x0004 */ DPAD_DOWN = 0x0004,
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/* 0x0008 */ DPAD_UP = 0x0008,
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/* 0x0010 */ Z = 0x0010,
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/* 0x0020 */ R = 0x0020,
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/* 0x0040 */ L = 0x0040,
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/* 0x0100 */ A = 0x0100,
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/* 0x0200 */ B = 0x0200,
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/* 0x0400 */ X = 0x0400,
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/* 0x0800 */ Y = 0x0800,
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/* 0x1000 */ START = 0x1000,
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};
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}
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struct JUTGamePadRecordBase {
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virtual void unk0() {}
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virtual void unk1(PADStatus* pad) {}
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