Remove fake CButton enum, use SDK button defines instead

This commit is contained in:
LagoLunatic
2026-09-04 14:33:00 -04:00
parent 94a5eadb5f
commit 6401d64e51
4 changed files with 52 additions and 69 deletions
-17
View File
@@ -10,23 +10,6 @@ typedef void (*callbackFn)(int, void*);
extern u32 channel_mask[4];
namespace CButton {
enum {
/* 0x0001 */ DPAD_LEFT = 0x0001,
/* 0x0002 */ DPAD_RIGHT = 0x0002,
/* 0x0004 */ DPAD_DOWN = 0x0004,
/* 0x0008 */ DPAD_UP = 0x0008,
/* 0x0010 */ Z = 0x0010,
/* 0x0020 */ R = 0x0020,
/* 0x0040 */ L = 0x0040,
/* 0x0100 */ A = 0x0100,
/* 0x0200 */ B = 0x0200,
/* 0x0400 */ X = 0x0400,
/* 0x0800 */ Y = 0x0800,
/* 0x1000 */ START = 0x1000,
};
}
struct JUTGamePadRecordBase {
virtual void unk0() {}
virtual void unk1(PADStatus* pad) {}