Make JUT_ASSERT macro more accurate

(COND) == 0 and !(COND) both only match sometimes, but (void)((COND) || ...) seems to work all the time.
This commit is contained in:
LagoLunatic
2024-03-09 17:05:34 -05:00
parent 24b8501d33
commit 64dd688ddd
3 changed files with 5 additions and 17 deletions
+2 -2
View File
@@ -17,7 +17,7 @@ void cM2d_CrossCirLin(cM2dGCir& circle, f32 x0, f32 y0, f32 x1, f32 y1, f32* pDs
f32 c = (fVar1 * fVar1 + fVar15 * fVar15) - (circle.GetR() * circle.GetR());
f32 t;
JUT_ASSERT_FLOAT(0x47, c < 0.0f);
JUT_ASSERT(0x47, c < 0.0f);
if (cM3d_IsZero(dVar13)) {
if (!cM3d_IsZero(dVar14)) {
@@ -48,7 +48,7 @@ void cM2d_CrossCirLin(cM2dGCir& circle, f32 x0, f32 y0, f32 x1, f32 y1, f32* pDs
*pDstX = x0;
*pDstY = y0;
} else {
JUT_ASSERT_FLOAT(0x89, t >= 0.0f);
JUT_ASSERT(0x89, t >= 0.0f);
*pDstX = x0 + (t * x1);
*pDstY = y0 + (t * y1);
}