mirror of
https://github.com/zeldaret/tww.git
synced 2026-09-01 09:23:08 -04:00
Auto-generate trivial process_method_funcs
This commit is contained in:
@@ -78,9 +78,9 @@ public:
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void event0();
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void dead();
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void wait_action(void*);
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void CreateHeap();
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@@ -6,7 +6,7 @@
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class daHmlif_c : public dBgS_MoveBgActor {
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public:
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virtual BOOL Delete();
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void daHmlifDelete();
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BOOL daHmlifDelete();
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virtual BOOL CreateHeap();
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virtual BOOL Create();
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cPhs_State daHmlifCreate();
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@@ -56,9 +56,9 @@ public:
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void wait_action1(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void create_Anm();
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void create_wng_Anm();
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@@ -89,9 +89,9 @@ public:
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void wait_action2(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void bodyCreateHeap();
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void itemCreateHeap();
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@@ -98,9 +98,9 @@ public:
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void wait_action4(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void create_Anm();
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void create_itm_Mdl();
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@@ -116,9 +116,9 @@ public:
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void wait_action4(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void create_Anm();
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void create_prp_Anm();
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@@ -162,9 +162,9 @@ public:
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void wait_actionA(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void create_Anm();
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void create_hed_Anm();
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@@ -52,9 +52,9 @@ public:
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void privateCut();
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void demo_move();
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void demo_end_init();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void CreateHeap();
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@@ -33,9 +33,9 @@ public:
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void setGameGetRupee(short);
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void TimerCountDown();
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void shiwake_game_action(void*);
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void CreateHeap();
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@@ -29,9 +29,9 @@ public:
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void TimerCountDown();
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void shiwake_game_action(void*);
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void getdemo_action(void*);
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void CreateHeap();
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@@ -67,9 +67,9 @@ public:
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void wait_action1(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void create_Anm();
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void create_prl_Anm();
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@@ -53,9 +53,9 @@ public:
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void wait_action1(void*);
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void wait_action2(void*);
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void demo();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void CreateHeap();
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@@ -58,9 +58,9 @@ public:
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void dummy_action(void*);
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void RoomEffectSet();
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void RoomEffectDelete();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void CreateHeap();
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@@ -55,9 +55,9 @@ public:
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void wait_action1(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void bodyCreateHeap();
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void itemCreateHeap();
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@@ -67,9 +67,9 @@ public:
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void wait_2();
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void wait_action1(void*);
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void demo();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void create_Anm();
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void CreateHeap();
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@@ -57,9 +57,9 @@ public:
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void wait_action1(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void bodyCreateHeap();
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void CreateHeap();
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@@ -53,9 +53,9 @@ public:
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void give02();
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void preach();
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void wait_action(void*);
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void CreateHeap();
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@@ -138,9 +138,9 @@ public:
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void talk01();
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void ht_tact01();
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void wait_action(void*);
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void CreateHeap();
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@@ -44,9 +44,9 @@ public:
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void wait_1();
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void wait_action1(void*);
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void demo();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void create_Anm();
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void create_lgt();
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@@ -87,9 +87,9 @@ public:
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void wait_action1(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void bodyCreateHeap();
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void itemCreateHeap();
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@@ -39,9 +39,9 @@ public:
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void wait_action(void*);
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void event_wait_action(void*);
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cPhs_State _create();
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bool _delete();
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bool _execute();
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bool _draw();
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BOOL _delete();
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BOOL _execute();
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BOOL _draw();
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static void init() {
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canon_game_result = 0;
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@@ -113,9 +113,9 @@ public:
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void wait_action1(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void bodyCreateHeap();
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void effcCreateHeap();
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@@ -53,9 +53,9 @@ public:
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void talk01();
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void wait_action1(void*);
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void demo();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void CreateHeap();
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@@ -127,9 +127,9 @@ public:
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void wait_action4(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void create_Anm();
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void create_hed_Anm();
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@@ -56,9 +56,9 @@ public:
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void wait_action1(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void CreateHeap();
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@@ -104,9 +104,9 @@ public:
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void demo_action1(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void bodyCreateHeap();
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void handCreateHeap();
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@@ -76,9 +76,9 @@ public:
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void seek_action(void*);
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void hind_action(void*);
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void visit_action(void*);
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void CreateHeap();
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@@ -73,9 +73,9 @@ public:
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void wait_action2(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void create_Anm();
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void create_hed_Mdl();
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@@ -29,11 +29,11 @@ public:
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void setAttentionPos(cXyz*);
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cPhs_State _create();
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||||
void CreateHeap();
|
||||
bool _delete();
|
||||
BOOL _delete();
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void getKajiID();
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||||
void kaji_anm();
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bool _execute();
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bool _draw();
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BOOL _execute();
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BOOL _draw();
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void lookBack();
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public:
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||||
@@ -67,9 +67,9 @@ public:
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void wait_action1(void*);
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void demo();
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||||
void shadowDraw();
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||||
bool _draw();
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||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
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BOOL _delete();
|
||||
cPhs_State _create();
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||||
void bodyCreateHeap();
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||||
void CreateHeap();
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||||
|
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@@ -53,9 +53,9 @@ public:
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||||
void talk01();
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||||
void wait_action1(void*);
|
||||
void demo();
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
cPhs_State _create();
|
||||
void CreateHeap();
|
||||
|
||||
|
||||
@@ -58,9 +58,9 @@ public:
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||||
void privateCut();
|
||||
void event_action(void*);
|
||||
void dummy_action(void*);
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
cPhs_State _create();
|
||||
void CreateHeap();
|
||||
void set_mtx();
|
||||
|
||||
@@ -30,9 +30,9 @@ public:
|
||||
void wait_action(void*);
|
||||
void event_endCheck_action(void*);
|
||||
void set_mtx();
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
cPhs_State _create();
|
||||
void CreateHeap();
|
||||
|
||||
|
||||
@@ -58,10 +58,10 @@ public:
|
||||
void wait_action(void*);
|
||||
void calc_sitpos();
|
||||
void set_mtx();
|
||||
bool _draw();
|
||||
BOOL _draw();
|
||||
void setTower();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
void isCreate();
|
||||
cPhs_State _create();
|
||||
void _createHeap();
|
||||
|
||||
@@ -63,9 +63,9 @@ public:
|
||||
void wait_action(void*);
|
||||
void set_ke_root(int, int, int);
|
||||
void ke_execute();
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
cPhs_State _create();
|
||||
void CreateHeap();
|
||||
|
||||
|
||||
@@ -80,9 +80,9 @@ public:
|
||||
void seek_action(void*);
|
||||
void hind_action(void*);
|
||||
void visit_action(void*);
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
cPhs_State _create();
|
||||
void CreateHeap();
|
||||
|
||||
|
||||
@@ -79,9 +79,9 @@ public:
|
||||
void demo_action1(void*);
|
||||
void demo();
|
||||
void shadowDraw();
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
cPhs_State _create();
|
||||
void bodyCreateHeap();
|
||||
void headCreateHeap();
|
||||
|
||||
@@ -74,9 +74,9 @@ public:
|
||||
void wait_action2(void*);
|
||||
void demo();
|
||||
void shadowDraw();
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
cPhs_State _create();
|
||||
void bodyCreateHeap();
|
||||
void headCreateHeap();
|
||||
|
||||
@@ -53,9 +53,9 @@ public:
|
||||
void wait_action1(void*);
|
||||
void demo();
|
||||
void shadowDraw();
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
cPhs_State _create();
|
||||
void bodyCreateHeap();
|
||||
void CreateHeap();
|
||||
|
||||
@@ -140,9 +140,9 @@ public:
|
||||
void optn_action1(void*);
|
||||
void demo();
|
||||
void shadowDraw();
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
cPhs_State _create();
|
||||
void bodyCreateHeap();
|
||||
void itemCreateHeap();
|
||||
|
||||
@@ -13,9 +13,9 @@ public:
|
||||
cPhs_State _create();
|
||||
void createHeap();
|
||||
void createInit();
|
||||
bool _delete();
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
BOOL _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
void executeNormal();
|
||||
void executeYureYoko();
|
||||
void executeOpenYoko();
|
||||
|
||||
@@ -8,9 +8,9 @@ public:
|
||||
void XyCheck_cB(int);
|
||||
void XyEvent_cB(int);
|
||||
void createInit();
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
cPhs_State _create();
|
||||
|
||||
public:
|
||||
|
||||
@@ -26,9 +26,9 @@ public:
|
||||
void wait01();
|
||||
void wait02();
|
||||
void wait_action1(void*);
|
||||
bool _draw();
|
||||
bool _execute();
|
||||
bool _delete();
|
||||
BOOL _draw();
|
||||
BOOL _execute();
|
||||
BOOL _delete();
|
||||
cPhs_State _create();
|
||||
|
||||
public:
|
||||
|
||||
@@ -12,10 +12,10 @@ public:
|
||||
cPhs_State _create();
|
||||
void createHeap();
|
||||
void createInit();
|
||||
bool _delete();
|
||||
bool _draw();
|
||||
BOOL _delete();
|
||||
BOOL _draw();
|
||||
void setMode(unsigned char);
|
||||
bool _execute();
|
||||
BOOL _execute();
|
||||
void executeWait();
|
||||
void executeTalk();
|
||||
void checkOrder();
|
||||
|
||||
Reference in New Issue
Block a user