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Auto-generate trivial process_method_funcs
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@@ -160,17 +160,17 @@ void daNpc_Bmsw_c::shiwake_game_action(void*) {
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}
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/* 00002950-00002B24 .text _draw__12daNpc_Bmsw_cFv */
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bool daNpc_Bmsw_c::_draw() {
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BOOL daNpc_Bmsw_c::_draw() {
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/* Nonmatching */
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}
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/* 00002B24-00002CA4 .text _execute__12daNpc_Bmsw_cFv */
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bool daNpc_Bmsw_c::_execute() {
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BOOL daNpc_Bmsw_c::_execute() {
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/* Nonmatching */
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}
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/* 00002CA4-00002D40 .text _delete__12daNpc_Bmsw_cFv */
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bool daNpc_Bmsw_c::_delete() {
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BOOL daNpc_Bmsw_c::_delete() {
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/* Nonmatching */
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}
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@@ -285,28 +285,28 @@ void SwCam_c::Move() {
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}
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/* 00004D0C-00004D2C .text daNpc_Bmsw_Create__FP10fopAc_ac_c */
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static cPhs_State daNpc_Bmsw_Create(fopAc_ac_c*) {
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/* Nonmatching */
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static cPhs_State daNpc_Bmsw_Create(fopAc_ac_c* i_this) {
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return ((daNpc_Bmsw_c*)i_this)->_create();
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}
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/* 00004D2C-00004D4C .text daNpc_Bmsw_Delete__FP12daNpc_Bmsw_c */
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static BOOL daNpc_Bmsw_Delete(daNpc_Bmsw_c*) {
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/* Nonmatching */
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static BOOL daNpc_Bmsw_Delete(daNpc_Bmsw_c* i_this) {
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return ((daNpc_Bmsw_c*)i_this)->_delete();
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}
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/* 00004D4C-00004D6C .text daNpc_Bmsw_Execute__FP12daNpc_Bmsw_c */
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static BOOL daNpc_Bmsw_Execute(daNpc_Bmsw_c*) {
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/* Nonmatching */
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static BOOL daNpc_Bmsw_Execute(daNpc_Bmsw_c* i_this) {
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return ((daNpc_Bmsw_c*)i_this)->_execute();
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}
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/* 00004D6C-00004D8C .text daNpc_Bmsw_Draw__FP12daNpc_Bmsw_c */
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static BOOL daNpc_Bmsw_Draw(daNpc_Bmsw_c*) {
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/* Nonmatching */
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static BOOL daNpc_Bmsw_Draw(daNpc_Bmsw_c* i_this) {
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return ((daNpc_Bmsw_c*)i_this)->_draw();
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}
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/* 00004D8C-00004D94 .text daNpc_Bmsw_IsDelete__FP12daNpc_Bmsw_c */
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static BOOL daNpc_Bmsw_IsDelete(daNpc_Bmsw_c*) {
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/* Nonmatching */
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return TRUE;
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}
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static actor_method_class l_daNpc_Bmsw_Method = {
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