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Clean up HIO reg accesses
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@@ -1102,8 +1102,8 @@ BOOL daArrow_c::_execute() {
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cXyz offset;
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offset.x = 0.0f;
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offset.y = 45.0f + g_regHIO.mChild->mFloatRegs[8];
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offset.z = 30.0f + g_regHIO.mChild->mFloatRegs[9];
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offset.y = 45.0f + REG0_F(8);
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offset.z = 30.0f + REG0_F(9);
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mDoMtx_YrotS(*calc_mtx, player->shape_angle.y);
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cXyz offsetOut;
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MtxPosition(&offset, &offsetOut);
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