use enums and inlines in more places

This commit is contained in:
LagoLunatic
2023-12-30 15:08:24 -05:00
parent 82b429b72f
commit 69444ef01e
25 changed files with 70 additions and 74 deletions
+8 -8
View File
@@ -47,14 +47,14 @@ dAttention_c::dAttention_c(fopAc_ac_c* player, u32 playerNo) {
mLockOnState = 0;
field_0x01a = 0;
field_0x01b = 0;
mLockOnTargetBsPcID = -1;
mLockOnTargetBsPcID = fpcM_ERROR_PROCESS_ID_e;
heap = mDoExt_createSolidHeapFromGameToCurrent(0x3600, 0);
JUT_ASSERT(0xb9, heap != 0);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Always", ALWAYS_BDL_YAZIRUSHI_01);
JUT_ASSERT(0xbe, modelData != 0);
s32 anmColNum = 0;
int anmColNum = 0;
for (u32 i = 0; i < 5; i++) {
static u16 l_bpkIdx[] = {
ALWAYS_BPK_YJ_IN, ALWAYS_BPK_YJ_OUT, ALWAYS_BPK_YJ_SCALE, ALWAYS_BPK_YJ_LOOP, ALWAYS_BPK_YJ_DELETE,
@@ -496,15 +496,15 @@ int dAttHint_c::request(fopAc_ac_c* i_actor, int priority) {
/* 8009FB58-8009FB70 .text init__10dAttHint_cFv */
void dAttHint_c::init() {
mHintActorID = -1;
field_0x8 = -1;
mHintActorID = fpcM_ERROR_PROCESS_ID_e;
field_0x8 = fpcM_ERROR_PROCESS_ID_e;
mPriority = 0x200;
}
/* 8009FB70-8009FB8C .text proc__10dAttHint_cFv */
void dAttHint_c::proc() {
field_0x8 = mHintActorID;
mHintActorID = -1;
mHintActorID = fpcM_ERROR_PROCESS_ID_e;
mPriority = 0x200;
}
@@ -516,8 +516,8 @@ fopAc_ac_c* dAttCatch_c::convPId(unsigned int i_procID) {
/* 8009FBBC-8009FBDC .text init__11dAttCatch_cFv */
void dAttCatch_c::init() {
field_0xc = 0x56;
field_0x0 = -1;
mCatghTargetID = -1;
field_0x0 = fpcM_ERROR_PROCESS_ID_e;
mCatghTargetID = fpcM_ERROR_PROCESS_ID_e;
field_0x4 = 3;
}
@@ -525,7 +525,7 @@ void dAttCatch_c::init() {
void dAttCatch_c::proc() {
mCatghTargetID = field_0x0;
mChangeItem = field_0xc;
field_0x0 = -1;
field_0x0 = fpcM_ERROR_PROCESS_ID_e;
field_0x4 = 3;
field_0xc = 0x56;
}