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Manually fix headers for build
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@@ -113,7 +113,7 @@ BOOL daKaji_c::_execute() {
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}
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bool daKaji_c::_draw() {
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if (!l_p_ship->unk2CC) {
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if (!l_p_ship->m2CC) {
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return true;
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}
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g_env_light.settingTevStruct(TEV_TYPE_ACTOR, ¤t.pos, &mTevStr);
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@@ -12,18 +12,18 @@ void daShip_c::initStartPos(const cXyz* pos, short rotY) {
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next.pos.z = pos->z;
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shape_angle.y = rotY;
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current.angle.y = shape_angle.y;
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field_0x0358 &= 0xffffffef;
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m0358 &= 0xffffffef;
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mGravity = -2.5f;
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mWaveR.remove();
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mWaveL.remove();
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mWaveR.remove();
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mSplash.remove();
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mTrack.remove();
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field_0x1970.end();
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field_0x1984.end();
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field_0x1998.end();
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field_0x19ac.end();
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field_0x19c0.end();
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m1970.end();
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m1984.end();
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m1998.end();
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m19AC.end();
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m19C0.end();
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}
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