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https://github.com/zeldaret/tww.git
synced 2026-07-11 14:38:38 -04:00
Remove weak ctors/dtors from .cpp files
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@@ -3,7 +3,7 @@
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#include "f_op/f_op_actor.h"
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struct daAndsw2_c : public fopAc_ac_c {
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class daAndsw2_c : public fopAc_ac_c {
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public:
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void setActio(u8 action) { mAction = action; }
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@@ -70,7 +70,7 @@ namespace daBomb2 {
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};
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class Act_c : public fopAc_ac_c {
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class Act_c : public fopAc_ac_c {
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public:
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void prm_get_start() const {}
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void prm_get_stick() const {}
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@@ -39,7 +39,7 @@ struct daItemBase_c_m_data {
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STATIC_ASSERT(sizeof(daItemBase_c_m_data) == 0x4C);
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struct daItemBase_c : public fopAc_ac_c {
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class daItemBase_c : public fopAc_ac_c {
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public:
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BOOL DeleteBase(const char*);
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BOOL CreateItemHeap(const char*, short, short, short, short, short, short, short);
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@@ -91,4 +91,7 @@ public:
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STATIC_ASSERT(sizeof(daItemBase_c) == 0x63C);
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int CheckItemCreateHeap(fopAc_ac_c*);
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int CheckFieldItemCreateHeap(fopAc_ac_c*);
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#endif /* D_A_ITEMBASE_H */
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@@ -1,9 +0,0 @@
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#ifndef D_A_ITEMBASE_STATIC_H
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#define D_A_ITEMBASE_STATIC_H
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#include "f_op/f_op_actor.h"
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int CheckItemCreateHeap(fopAc_ac_c*);
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int CheckFieldItemCreateHeap(fopAc_ac_c*);
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#endif /* D_A_ITEMBASE_STATIC_H */
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@@ -2,6 +2,7 @@
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#define D_A_NPC_DS1_H
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#include "f_op/f_op_actor.h"
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#include "d/d_shop.h"
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class daNpc_Ds1_c : public fopAc_ac_c {
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public:
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@@ -3,7 +3,28 @@
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#include "f_op/f_op_actor.h"
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class daObjHtetu1Splash_c : public fopAc_ac_c {
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class daObjHtetu1_c : public fopAc_ac_c {
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public:
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// TODO: this function is marked as weak in the REL symbol map, but it does not get inlined for some reason?
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// void check_sw() {}
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void check_sw();
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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s32 _create();
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BOOL _delete();
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void init_mtx();
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void unlock();
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void get_water_h();
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void splash_manager();
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BOOL _execute();
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BOOL _draw();
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public:
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/* Place member variables here */
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};
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class daObjHtetu1Splash_c {
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public:
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void chk_stop() {}
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void delete_s() {}
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@@ -15,9 +36,6 @@ public:
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void timer_play_particle(short) {}
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void create_s(unsigned short, cXyz*, csXyz*, dKy_tevstr_c*);
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public:
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/* Place member variables here */
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};
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#endif /* D_A_OBJ_HTETU1_H */
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@@ -10,7 +10,8 @@ struct daShopItem_c_m_data {
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/* 0x18 */ SVec field_0x18;
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};
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struct daShopItem_c : public daItemBase_c {
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class daShopItem_c : public daItemBase_c {
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public:
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inline BOOL _delete();
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void setTevType(int) {}
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@@ -3,7 +3,7 @@
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#include "f_op/f_op_actor.h"
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struct daSpotbox_c : public fopAc_ac_c {
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class daSpotbox_c : public fopAc_ac_c {
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public:
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inline s32 create();
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inline BOOL draw();
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