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d_a_bwd cleanup
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@@ -274,7 +274,7 @@ static void ug_move(bwds_class* i_this) {
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i_this->m02F8++;
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actor->speedF = l_HIO.m010;
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actor->speed.y = REG0_F(13) + 50.0f;
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actor->current.angle.y = fopAcM_searchActorAngleY(actor, dComIfGp_getPlayer(0));
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actor->current.angle.y = fopAcM_searchPlayerAngleY(actor);
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local_34.x = 0.0f;
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local_34.y = 0.0f;
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local_34.z = 2000.0f;
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@@ -449,7 +449,7 @@ static void fail(bwds_class* i_this) {
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local_34.y = REG0_F(19) + 60.0f;
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local_34.z = REG0_F(20) + -30.0f;
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player = daPy_getPlayerActorClass();
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s16 angle = fopAcM_searchActorAngleY(actor, player);
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s16 angle = fopAcM_searchPlayerAngleY(actor);
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cMtx_YrotS(*calc_mtx, angle);
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MtxPosition(&local_34, &actor->speed);
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i_this->m02F8++;
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