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agbsw0 OK, npc_cb1_static OK, com_static progress
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@@ -8,6 +8,7 @@
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#include "d/actor/d_a_obj_pirateship.h"
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#include "d/actor/d_a_agb.h"
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#include "d/actor/d_a_agbsw0.h"
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#include "d/actor/d_a_npc_os.h"
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#include "d/actor/d_a_npc_md.h"
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#include "d/actor/d_a_arrow.h"
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#include "d/actor/d_a_ib.h"
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@@ -17,6 +18,8 @@
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#include "d/d_procname.h"
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#include "d/actor/d_a_npc_kamome.h"
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static Vec dummy_3569;
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// /* 8005662C-80056638 .text init__12daSteamTag_cFv */
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// void daSteamTag_c::init() {
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// /* Nonmatching */
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@@ -107,6 +110,11 @@ void daAgbsw0_c::incTclBeat() {
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// /* Nonmatching */
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// }
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bool daNpc_Os_c::m_playerRoom[3] = { false, false, false };
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s8 daNpc_Os_c::m_cattleRoomNo = -1;
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dPa_smokeEcallBack daNpc_Os_c::m_smoke(0, 1, 1, 1);
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dKy_tevstr_c daNpc_Os_c::m_smoke_tevstr;
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bool daNpc_Md_c::m_flying;
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bool daNpc_Md_c::m_mirror;
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bool daNpc_Md_c::m_seaTalk;
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