mirror of
https://github.com/zeldaret/tww.git
synced 2026-08-09 02:45:45 -04:00
d_a_am 100%, no match
This commit is contained in:
@@ -4,6 +4,7 @@
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#include "dolphin/types.h"
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#include "JAZelAudio/JAZelAudio_SE.h"
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#include "JAZelAudio/JAZelAudio_BGM.h"
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#include "dolphin/mtx/mtx.h"
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class Vec;
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class JAISound;
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@@ -80,7 +81,7 @@ public:
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void talkOut();
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void menuIn();
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void menuOut();
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void getCameraInfo(Vec*, f32*[][][][], u32);
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void getCameraInfo(Vec*, Mtx, u32);
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void getCameraMapInfo(u32);
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void setCameraPolygonPos(Vec*);
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void setCameraGroupInfo(u8);
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@@ -645,9 +645,9 @@ public:
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}
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void setFrame(f32 frame) { mFrame = frame; }
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void setLoop(s16 loop) { mLoop = loop; }
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bool checkState(u8 state) const { return mState & state; }
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BOOL checkState(u8 state) const { return mState & state; }
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private:
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public:
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/* 0x04 */ u8 mAttribute;
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/* 0x05 */ u8 mState;
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/* 0x06 */ s16 mStart;
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@@ -364,9 +364,9 @@ public:
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virtual ~cCcD_ObjCommonBase() {}
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void ct();
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void SetSPrm(u32 sprm) { mSPrm = sprm; }
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s32 getSPrm() const { return mSPrm; }
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void setRPrm(s32 rprm) { mRPrm = rprm; }
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s32 getRPrm() const { return mRPrm; }
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u32 getSPrm() const { return mSPrm; }
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void SetRPrm(u32 rprm) { mRPrm = rprm; }
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u32 getRPrm() const { return mRPrm; }
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cCcD_Obj* GetHitObj() { return mHitObj; }
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void ClrObj() { mHitObj = NULL; }
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u32 MskSPrm(u32 mask) const { return mSPrm & mask; }
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@@ -397,6 +397,7 @@ public:
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void SetType(u32 type) { mType = type; }
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void SetAtp(int atp) { mAtp = atp; }
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void ClrSet() { OffSPrmBit(1); }
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void OnHitBit() { SetRPrm(1); }
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void OffHitBit() { ClrRPrm(1); }
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u32 ChkHit() { return MskRPrm(1); }
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@@ -495,6 +496,7 @@ public:
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void SetTgType(u32 type) { mObjTg.SetType(type); }
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void OnTgSPrmBit(u32 flag) { mObjTg.OnSPrmBit(flag); }
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void OffAtSetBit() { mObjAt.ClrSet(); }
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void OnAtHitBit() { mObjAt.OnHitBit(); }
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void OffAtHitBit() { mObjAt.OffHitBit(); }
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void OnTgSetBit() { mObjTg.OnSPrmBit(1); }
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void OffTgSetBit() { mObjTg.ClrSet(); }
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@@ -26,8 +26,8 @@ public:
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};
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void getBombRestTime();
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void getBombCheck_Flag();
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s16 getBombRestTime();
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s16 getBombCheck_Flag();
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void setBombCheck_Flag();
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void setBombFire_ON();
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void setBombNoHit();
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@@ -43,8 +43,8 @@ namespace daBomb2 {
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void remove_fuse_effect();
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void set_time(int);
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void get_time() const;
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void chk_eat() const;
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s32 get_time() const;
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bool chk_eat() const;
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void set_eat();
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void set_no_hit();
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void chk_explode();
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@@ -70,7 +70,7 @@ public:
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/* 0x290 */ u8 mAttackState;
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/* 0x291 */ u8 field_0x291;
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/* 0x292 */ u8 field_0x292[0x294 - 0x292];
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/* 0x294 */ s16 field_0x294;
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/* 0x294 */ s16 mDamageWaitTimer;
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/* 0x296 */ s16 mQuakeTimer;
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/* 0x298 */ int field_0x298;
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/* 0x29C */ u32 field_0x29c;
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@@ -91,10 +91,11 @@ public:
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/* 0x300 */ f32 field_0x300;
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/* 0x304 */ daPy_demo_c mDemo;
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u8 getCutType() const { return mAttackState; }
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s16 getDamageWaitTimer() const { return mDamageWaitTimer; }
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s16 getBodyAngleX() { return mBodyAngle.x; }
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s16 getBodyAngleY() { return mBodyAngle.y; }
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void changeDemoMoveAngle(s16 angle) { mDemo.setMoveAngle(angle); }
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u8 getCutType() const { return mAttackState; }
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void onPlayerNoDraw() { field_0x29c |= 0x8000000; }
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void offPlayerNoDraw() { field_0x29c &= ~0x8000000; }
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@@ -0,0 +1,29 @@
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#ifndef D_CC_UTY_H
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#define D_CC_UTY_H
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#include "SSystem/SComponent/c_cc_d.h"
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#include "f_op/f_op_actor.h"
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struct CcAtInfo {
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/* 0x00 */ cCcD_Obj* mpObj;
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/* 0x04 */ fopAc_ac_c* mpActor;
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/* 0x08 */ u8 mDamage;
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/* 0x09 */ u8 mbDead;
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/* 0x0A */ u8 mResultingAttackType;
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/* 0x0B */ u8 m0B[0x0E - 0x0B];
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/* 0x0E */ s16 m0E;
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/* 0x10 */ u8 m10[0x12 - 0x10];
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/* 0x12 */ u16 mPlCutBit;
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/* 0x14 */ cXyz* pParticlePos;
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/* 0x18 */ s32 mHitSoundId;
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};
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void cc_pl_cut_bit_get();
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void at_se_get(cCcD_Obj*);
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void at_se_getC(cCcD_Obj*);
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void def_se_set(fopAc_ac_c*, cCcD_Obj*, unsigned long);
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void def_se_set_p(fopAc_ac_c*, cXyz*, cCcD_Obj*, unsigned long);
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void at_power_check(CcAtInfo*);
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void cc_at_check(fopAc_ac_c*, CcAtInfo*);
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#endif /* D_CC_UTY_H */
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@@ -720,6 +720,10 @@ inline void dComIfGs_initDan(s8 i_stageNo) {
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g_dComIfG_gameInfo.save.initDan(i_stageNo);
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}
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inline void dComIfGs_onActor(int i_no, int i_roomNo) {
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g_dComIfG_gameInfo.save.onActor(i_no, i_roomNo);
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}
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inline BOOL dComIfGs_isActor(int i_no, int i_roomNo) {
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return g_dComIfG_gameInfo.save.isActor(i_no, i_roomNo);
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}
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@@ -228,7 +228,7 @@ public:
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/* 0x285 */ s8 mHealth;
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/* 0x288 */ s32 mItemTableIdx;
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/* 0x28C */ u8 mItemStealNum;
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/* 0x28D */ u8 mItemStealLeft;
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/* 0x28D */ s8 mItemStealLeft;
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fopAc_ac_c();
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~fopAc_ac_c();
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@@ -545,6 +545,10 @@ inline void fopAcM_seStart(fopAc_ac_c* actor, u32 sfxID, u32 param_2) {
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mDoAud_seStart(sfxID, &actor->mEyePos, param_2, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
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}
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inline void fopAcM_monsSeStart(fopAc_ac_c* actor, u32 sfxID, u32 param_2) {
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mDoAud_monsSeStart(sfxID, &actor->mEyePos, fopAcM_GetID(actor), 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
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}
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extern "C" {
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void fopAcM_initManager__Fv(void);
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void fopAcM_CreateAppend__Fv(void);
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@@ -74,6 +74,14 @@ inline void mDoAud_seDeleteObject(Vec* i_sePos) {
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mDoAud_zelAudio_c::getInterface()->seDeleteObject(i_sePos);
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}
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inline void mDoAud_monsSeStart(u32 param_0, Vec* param_1, u32 param_2, u32 param_3, s8 i_reverb) {
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mDoAud_zelAudio_c::getInterface()->monsSeStart(param_0, param_1, param_2, param_3, i_reverb);
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}
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inline void mDoAud_onEnemyDamage() {
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mDoAud_zelAudio_c::getInterface()->onEnemyDamage();
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}
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inline void mDoAud_bgmMuteMtDragon() {
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mDoAud_zelAudio_c::getInterface()->bgmMuteMtDragon();
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}
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@@ -32,7 +32,7 @@ public:
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void setFrame(f32 frame) { mFrameCtrl->setFrame(frame); }
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void setPlayMode(int i_mode) { mFrameCtrl->setAttribute(i_mode); }
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void setLoopFrame(f32 i_frame) { mFrameCtrl->setLoop(i_frame); }
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bool isStop() {
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BOOL isStop() {
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bool stopped = true;
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if (!mFrameCtrl->checkState(1) && mFrameCtrl->getRate() != 0.0f) {
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stopped = false;
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@@ -284,14 +284,16 @@ public:
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J3DModel* getModel() { return mpModel; }
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void setFrame(f32 frame) { mFrameCtrl.setFrame(frame); }
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f32 getFrame() { return mFrameCtrl.getFrame(); }
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bool isStop() const { //regswap somewhere here
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BOOL isStop() { //regswap somewhere here
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bool stopped = true;
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if (!mFrameCtrl.checkState(1) && mFrameCtrl.getRate() != 0.0f) {
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stopped = false;
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}
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return stopped;
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}
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BOOL checkFrame(f32 frame) {
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return mFrameCtrl.checkPass(frame);
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}
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void update();
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void updateDL();
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