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https://github.com/zeldaret/tww.git
synced 2026-09-03 09:59:39 -04:00
d_a_am 100%, no match
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@@ -26,8 +26,8 @@ public:
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};
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void getBombRestTime();
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void getBombCheck_Flag();
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s16 getBombRestTime();
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s16 getBombCheck_Flag();
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void setBombCheck_Flag();
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void setBombFire_ON();
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void setBombNoHit();
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@@ -43,8 +43,8 @@ namespace daBomb2 {
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void remove_fuse_effect();
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void set_time(int);
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void get_time() const;
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void chk_eat() const;
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s32 get_time() const;
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bool chk_eat() const;
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void set_eat();
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void set_no_hit();
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void chk_explode();
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@@ -70,7 +70,7 @@ public:
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/* 0x290 */ u8 mAttackState;
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/* 0x291 */ u8 field_0x291;
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/* 0x292 */ u8 field_0x292[0x294 - 0x292];
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/* 0x294 */ s16 field_0x294;
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/* 0x294 */ s16 mDamageWaitTimer;
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/* 0x296 */ s16 mQuakeTimer;
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/* 0x298 */ int field_0x298;
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/* 0x29C */ u32 field_0x29c;
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@@ -91,10 +91,11 @@ public:
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/* 0x300 */ f32 field_0x300;
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/* 0x304 */ daPy_demo_c mDemo;
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u8 getCutType() const { return mAttackState; }
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s16 getDamageWaitTimer() const { return mDamageWaitTimer; }
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s16 getBodyAngleX() { return mBodyAngle.x; }
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s16 getBodyAngleY() { return mBodyAngle.y; }
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void changeDemoMoveAngle(s16 angle) { mDemo.setMoveAngle(angle); }
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u8 getCutType() const { return mAttackState; }
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void onPlayerNoDraw() { field_0x29c |= 0x8000000; }
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void offPlayerNoDraw() { field_0x29c &= ~0x8000000; }
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@@ -0,0 +1,29 @@
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#ifndef D_CC_UTY_H
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#define D_CC_UTY_H
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#include "SSystem/SComponent/c_cc_d.h"
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#include "f_op/f_op_actor.h"
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struct CcAtInfo {
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/* 0x00 */ cCcD_Obj* mpObj;
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/* 0x04 */ fopAc_ac_c* mpActor;
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/* 0x08 */ u8 mDamage;
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/* 0x09 */ u8 mbDead;
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/* 0x0A */ u8 mResultingAttackType;
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/* 0x0B */ u8 m0B[0x0E - 0x0B];
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/* 0x0E */ s16 m0E;
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/* 0x10 */ u8 m10[0x12 - 0x10];
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/* 0x12 */ u16 mPlCutBit;
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/* 0x14 */ cXyz* pParticlePos;
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/* 0x18 */ s32 mHitSoundId;
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};
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void cc_pl_cut_bit_get();
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void at_se_get(cCcD_Obj*);
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void at_se_getC(cCcD_Obj*);
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void def_se_set(fopAc_ac_c*, cCcD_Obj*, unsigned long);
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void def_se_set_p(fopAc_ac_c*, cXyz*, cCcD_Obj*, unsigned long);
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void at_power_check(CcAtInfo*);
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void cc_at_check(fopAc_ac_c*, CcAtInfo*);
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#endif /* D_CC_UTY_H */
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@@ -720,6 +720,10 @@ inline void dComIfGs_initDan(s8 i_stageNo) {
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g_dComIfG_gameInfo.save.initDan(i_stageNo);
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}
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inline void dComIfGs_onActor(int i_no, int i_roomNo) {
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g_dComIfG_gameInfo.save.onActor(i_no, i_roomNo);
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}
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inline BOOL dComIfGs_isActor(int i_no, int i_roomNo) {
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return g_dComIfG_gameInfo.save.isActor(i_no, i_roomNo);
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}
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