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d_a_am 100%, no match
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@@ -318,6 +318,8 @@ void daArrow_c::arrowUseMp() {
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}
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// This is a fake inline (not present in debug maps) which is required for ShieldReflect to match.
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// It's possible that an inline similar to this was added to the final game even though it didn't exist in the demo,
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// as this section of code was missing from the demo's version of ShieldReflect.
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inline void setSphereCoordsFromXYAngles(cXyz& xyz, f32 mag, s16 targetAngleX, s16 targetAngleY) {
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f32 normZ;
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f32 normY;
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