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Clean up resource enums, more inline work
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@@ -550,7 +550,7 @@ BOOL dEvt_control_c::check() {
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}
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if (!runCheck() && checkStart())
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g_dComIfG_gameInfo.play.getVibration().StopQuake(-1);
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dComIfGp_getVibration().StopQuake(-1);
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soundProc();
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mOrderCount = 0;
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