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Clean up resource enums, more inline work
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@@ -712,8 +712,7 @@ void dKyr_rain_init() {
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/* 8008D0B4-8008D0DC .text rain_bg_chk__FP19dKankyo_rain_Packeti */
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void rain_bg_chk(dKankyo_rain_Packet* pPkt, int idx) {
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camera_class* pCamera = g_dComIfG_gameInfo.play.mCameraInfo[0].mpCamera;
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pPkt->mEff[idx].field_0x30 = pCamera->mLookat.mCenter.y + -800.0f;
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pPkt->mEff[idx].field_0x30 = dComIfGp_getCamera(0)->mLookat.mCenter.y + -800.0f;
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}
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/* 8008D0DC-8008D53C .text overhead_bg_chk__Fv */
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