Clean up resource enums, more inline work

This commit is contained in:
LagoLunatic
2024-02-03 15:41:55 -05:00
parent 129400c801
commit 74f571ff97
23 changed files with 1053 additions and 1021 deletions
+1 -1
View File
@@ -444,7 +444,7 @@ void dPa_control_c::createCommon(const void* param_1) {
mEmitterMng = new(mHeap, 0) JPAEmitterManager(mCommonResMng, 3000, 150, 200, mHeap);
JUT_ASSERT(1324, mEmitterMng != 0);
JKRHeap* oldHeap = mDoExt_setCurrentHeap(mHeap);
mModelControl = new dPa_modelControl_c((J3DModelData*)g_dComIfG_gameInfo.mResControl.getObjectRes("Always", 0x31));
mModelControl = new dPa_modelControl_c((J3DModelData*)dComIfG_getObjectRes("Always", ALWAYS_BDL_MPODA));
JUT_ASSERT(1332, mModelControl != 0);
for (u16 i = 0; i < 8; i++) {
u16 var1 = dPa_name::j_o_id[i];