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@@ -183,7 +183,7 @@ static void asi_hamon_set(bgn2_class* i_this) {
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/* 00000D88-00000FA8 .text attack_eff_set__FP10bgn2_class4cXyz */
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static void attack_eff_set(bgn2_class* i_this, cXyz param_2) {
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/* Nonmatching */
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/* Nonmatching - retail-only regalloc */
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#if VERSION == VERSION_DEMO
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fopAc_ac_c* actor = &i_this->actor;
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#endif
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@@ -191,7 +191,7 @@ static void attack_eff_set(bgn2_class* i_this, cXyz param_2) {
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J3DModel* model;
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cXyz local_28;
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daPy_py_c* player = daPy_getPlayerActorClass();
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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if (!gr_check(i_this, ¶m_2)) {
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model = i_this->mpBodyMorf->getModel();
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emitter = dComIfGp_particle_set(dPa_name::ID_AK_SN_KGTT2CHESTSPLASH00, ¶m_2);
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@@ -682,7 +682,7 @@ static void damage_check(bgn2_class* i_this) {
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cXyz local_58;
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CcAtInfo atInfo;
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#if VERSION == VERSION_DEMO
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daPy_py_c* player = daPy_getPlayerActorClass();
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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#endif
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if (i_this->m033A == 0) {
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