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d_a_player_main work
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@@ -190,8 +190,8 @@ public:
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mAnmTransform = NULL;
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}
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void setRatio(f32 ratio) { mRatio = ratio; }
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f32 getRatio() { return mRatio; }
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void setRatio(f32 ratio) { mRatio = ratio; }
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J3DAnmTransform* getAnmTransform() { return mAnmTransform; }
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void setAnmTransform(J3DAnmTransform* anm) { mAnmTransform = anm; }
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