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d_a_player_main work
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@@ -1330,7 +1330,7 @@ BOOL fopAcM_getGroundAngle(fopAc_ac_c* actor, csXyz* p_angle) {
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}
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/* 80027E28-80027E5C .text fopAcM_setCarryNow__FP10fopAc_ac_ci */
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void fopAcM_setCarryNow(fopAc_ac_c* i_this, int stageLayer) {
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void fopAcM_setCarryNow(fopAc_ac_c* i_this, BOOL stageLayer) {
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fopAcM_OnStatus(i_this, fopAcStts_CARRY_e);
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if (stageLayer) {
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fopAcM_setStageLayer(i_this);
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