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copy JStudio_JStage progress from pikmin2
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@@ -2,10 +2,10 @@
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#define JAIBASIC_H
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#include "JSystem/JUtility/JUTAssert.h"
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#include "dolphin/mtx/vec.h"
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#include "JSystem/JAudio/JAIBankWave.h"
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#include "JSystem/JAudio/JAISound.h"
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#include "dolphin/mtx/vec.h"
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class JAISound;
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class JKRSolidHeap;
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namespace JAInter {
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@@ -87,8 +87,16 @@ public:
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return JAInter::BankWave::checkAllWaveLoadStatus();
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}
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// this might be wrong, it matches but the size doesn't seem to match the debug map
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bool checkEnablePrepare(u32 flags) { return !(flags & 0xc0000000) && !(flags & 0x00000c00); }
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void prepareSoundVec(u32 flags, JAISound** pSound, Vec* pos, u32 r7, u32 r8, u8 r9) {
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startSoundVec(flags, pSound, pos, r7, r8, r9);
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if (*pSound) {
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(*pSound)->setPrepareFlag(1);
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}
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}
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// TODO
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void addInitOnCodeSeScene(u32, u32) {}
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void getAudioCamera() {}
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@@ -99,7 +107,6 @@ public:
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void getWaveLoadStatus(s32) {}
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void initAudio(JKRSolidHeap*, u32, u8) {}
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void loadSceneWave(s32, s32) {}
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void prepareSoundVec(u32, JAISound**, Vec*, u32, u32, u8) {}
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void setInitDataInfo(char*) {}
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void setInitOnCodeSeScene(u32*) {}
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