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Enum cleanup
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@@ -11,6 +11,7 @@
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#include "d/d_camera.h"
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#include "d/d_procname.h"
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#include "d/d_priority.h"
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#include "d/res/res_pspl.h"
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#include "m_Do/m_Do_controller_pad.h"
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struct NpcDatStruct {
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@@ -252,7 +253,7 @@ cPhs_State daAuction_c::_create() {
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/* 000006F4-00000770 .text createHeap__11daAuction_cFv */
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BOOL daAuction_c::createHeap() {
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J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectIDRes("Pspl", 0));
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J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectIDRes("Pspl", PSPL_BDL_PSPL));
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if (modelData == NULL) {
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return FALSE;
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