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Enum cleanup
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@@ -8,6 +8,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "d/d_priority.h"
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#include "d/res/res_frlt.h"
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const char daKomore::Act_c::M_arcname[] = "frLt";
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@@ -21,7 +22,7 @@ bool daKomore::Act_c::create_heap() {
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J3DModelData* mdl_data;
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J3DAnmTextureSRTKey* btk_data;
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mdl_data = (J3DModelData*)(dComIfG_getObjectRes(M_arcname, 0x04));
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mdl_data = (J3DModelData*)(dComIfG_getObjectRes(M_arcname, FRLT_BDL_YFRLT00));
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JUT_ASSERT(0x66, mdl_data != NULL);
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@@ -29,7 +30,7 @@ bool daKomore::Act_c::create_heap() {
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mpModel = mDoExt_J3DModel__create(mdl_data, 0, 0x11020203);
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}
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btk_data = (J3DAnmTextureSRTKey*)(dComIfG_getObjectRes(M_arcname, 0x07));
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btk_data = (J3DAnmTextureSRTKey*)(dComIfG_getObjectRes(M_arcname, FRLT_BTK_YFRLT00));
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JUT_ASSERT(0x6d, btk_data != NULL);
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