Enum cleanup

This commit is contained in:
LagoLunatic
2025-09-07 01:14:32 -04:00
parent 71a6b78ddf
commit 7d7c1ccfd2
6 changed files with 145 additions and 287 deletions
+3 -2
View File
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/res/res_frlt.h"
const char daKomore::Act_c::M_arcname[] = "frLt";
@@ -21,7 +22,7 @@ bool daKomore::Act_c::create_heap() {
J3DModelData* mdl_data;
J3DAnmTextureSRTKey* btk_data;
mdl_data = (J3DModelData*)(dComIfG_getObjectRes(M_arcname, 0x04));
mdl_data = (J3DModelData*)(dComIfG_getObjectRes(M_arcname, FRLT_BDL_YFRLT00));
JUT_ASSERT(0x66, mdl_data != NULL);
@@ -29,7 +30,7 @@ bool daKomore::Act_c::create_heap() {
mpModel = mDoExt_J3DModel__create(mdl_data, 0, 0x11020203);
}
btk_data = (J3DAnmTextureSRTKey*)(dComIfG_getObjectRes(M_arcname, 0x07));
btk_data = (J3DAnmTextureSRTKey*)(dComIfG_getObjectRes(M_arcname, FRLT_BTK_YFRLT00));
JUT_ASSERT(0x6d, btk_data != NULL);