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c_m2d match, add JUT_ASSERT_FLOAT
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@@ -17,7 +17,7 @@ void cM2d_CrossCirLin(cM2dGCir& circle, f32 x0, f32 y0, f32 x1, f32 y1, f32* pDs
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f32 c = (fVar1 * fVar1 + fVar15 * fVar15) - (circle.GetR() * circle.GetR());
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f32 t;
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JUT_ASSERT(0x47, c < 0.0f);
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JUT_ASSERT_FLOAT(0x47, c < 0.0f);
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if (cM3d_IsZero(dVar13)) {
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if (!cM3d_IsZero(dVar14)) {
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@@ -48,7 +48,7 @@ void cM2d_CrossCirLin(cM2dGCir& circle, f32 x0, f32 y0, f32 x1, f32 y1, f32* pDs
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*pDstX = x0;
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*pDstY = y0;
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} else {
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JUT_ASSERT(0x89, t >= 0.0f);
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JUT_ASSERT_FLOAT(0x89, t >= 0.0f);
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*pDstX = x0 + (t * x1);
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*pDstY = y0 + (t * y1);
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}
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