c_m2d match, add JUT_ASSERT_FLOAT

This commit is contained in:
LagoLunatic
2023-10-18 23:29:27 -04:00
parent 1299f85522
commit 7e360ed3ca
5 changed files with 14 additions and 14 deletions
+2 -11
View File
@@ -208,17 +208,8 @@ void dBgS_Acch::CrrPos(dBgS& i_bgs) {
SetWaterIn();
}
// JUT_ASSERT's (COND) == 0 check screws up the codegen here. Using !(COND) instead fixes it.
// JUT_ASSERT(718, m_wtr.GetHeight() >= ground.y);
// JUT_ASSERT(719, m_wtr.GetHeight() <= top);
if (!(m_wtr.GetHeight() >= ground.y)) {
JUTAssertion::showAssert(JUTAssertion::getSDevice(), __FILE__, 718, "m_wtr.GetHeight() >= ground.y");
OSPanic(__FILE__, 718, "Halt");
}
if (!(m_wtr.GetHeight() <= top)) {
JUTAssertion::showAssert(JUTAssertion::getSDevice(), __FILE__, 719, "m_wtr.GetHeight() <= top");
OSPanic(__FILE__, 719, "Halt");
}
JUT_ASSERT_FLOAT(718, m_wtr.GetHeight() >= ground.y);
JUT_ASSERT_FLOAT(719, m_wtr.GetHeight() <= top);
}
}
}