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start adding particle/hitmark enums + some d_cc_s
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@@ -701,10 +701,10 @@ namespace daBomb2 {
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}
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void Act_c::eff_explode_normal(const csXyz* rotation) {
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dComIfGp_particle_setP1(0xB, ¤t.pos, rotation, &mScale, 0xFF, 0, -1, 0, 0, 0);
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dComIfGp_particle_setBombSmoke(0x2009, ¤t.pos, 0, &mScale, 0xFF);
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dComIfGp_particle_setBombSmoke(0x200A, ¤t.pos, 0, &mScale, 0xFF);
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dComIfGp_particle_setToonP1(0x2008, ¤t.pos, 0, &mScale, 0xFF, 0, -1, 0, 0, 0);
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dComIfGp_particle_setP1(dPa_name::ID_COMMON_LIGHT_FLASH, ¤t.pos, rotation, &mScale);
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dComIfGp_particle_setBombSmoke(dPa_name::ID_COMMON_SMOKE_CLOUD, ¤t.pos, NULL, &mScale);
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dComIfGp_particle_setBombSmoke(dPa_name::ID_COMMON_SMOKE_CIRCLE, ¤t.pos, NULL, &mScale);
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dComIfGp_particle_setToonP1(dPa_name::ID_COMMON_SMOKE_DEBRIS, ¤t.pos, NULL, &mScale);
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}
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void Act_c::eff_explode_water() {
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@@ -733,8 +733,8 @@ namespace daBomb2 {
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field_0x6CC = field_0x6C0;
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field_0x6D8 = field_0x6C0;
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dComIfGp_particle_setP1(0x11, &field_0x6C0, 0, &mScale, 0xFF, &mSparks, -1, 0, 0, 0);
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dComIfGp_particle_setToonP1(0x2012, &field_0x6C0, 0, &mScale, 0xDC, &mSmoke, -1, 0, 0, 0);
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dComIfGp_particle_setP1(dPa_name::ID_COMMON_FUSE_SPARKS, &field_0x6C0, NULL, &mScale, 0xFF, &mSparks);
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dComIfGp_particle_setToonP1(0x2012, &field_0x6C0, NULL, &mScale, 0xDC, &mSmoke);
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mSmoke.setOldPosP(&field_0x6CC, &field_0x6D8);
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}
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}
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