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start adding particle/hitmark enums + some d_cc_s
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@@ -75,15 +75,15 @@ void set_disappear(disappear_class* i_this, float scale) {
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case 0xB:
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case 0xC:
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case 0xD:
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dComIfGp_particle_set(0x14, &i_this->current.pos, 0, &particleScale);
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dComIfGp_particle_set(0x14, &i_this->current.pos, NULL, &particleScale);
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case 3:
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dComIfGp_particle_set(0x13, &i_this->current.pos, 0, &particleScale);
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dComIfGp_particle_setStripes(0x15, &i_this->current.pos, 0, &particleScale, 0xFF, 0x96);
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dComIfGp_particle_set(0x16, &i_this->current.pos, 0, &particleScale);
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dComIfGp_particle_set(0x13, &i_this->current.pos, NULL, &particleScale);
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dComIfGp_particle_setStripes(0x15, &i_this->current.pos, NULL, &particleScale, 0xFF, 0x96);
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dComIfGp_particle_set(0x16, &i_this->current.pos, NULL, &particleScale);
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break;
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case 1:
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dComIfGp_particle_set(0x13, &i_this->current.pos, 0, &particleScale);
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dComIfGp_particle_set(0x16, &i_this->current.pos, 0, &particleScale);
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dComIfGp_particle_set(0x13, &i_this->current.pos, NULL, &particleScale);
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dComIfGp_particle_set(0x16, &i_this->current.pos, NULL, &particleScale);
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break;
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case 4:
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dComIfGp_particle_set(0x043C, &i_this->current.pos);
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