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start adding particle/hitmark enums + some d_cc_s
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+2
-2
@@ -32,7 +32,7 @@ dCcD_GStts::dCcD_GStts() {
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mAtSpl = 0;
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mTgSpl = 0;
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mRoomId = 0;
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field_0x08 = -1;
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mActorPerfTblId = -1;
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mAtApid = -1;
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mAtOldApid = -1;
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mTgApid = -1;
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@@ -45,7 +45,7 @@ void dCcD_GStts::Ct() {
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mAtSpl = 0;
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mTgSpl = 0;
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mRoomId = 0;
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field_0x08 = -1;
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mActorPerfTblId = -1;
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mAtApid = -1;
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mAtOldApid = -1;
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mTgApid = -1;
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