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https://github.com/zeldaret/tww.git
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Add drawlist inlines
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+14
-14
@@ -1776,8 +1776,8 @@ void setLightTevColorType_sub(J3DMaterial* i_material, dKy_tevstr_c* i_tevstr) {
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fog_p->getFogInfo()->mStartZ = fog_p->getFogInfo()->mEndZ;
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}
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fog_p->getFogInfo()->mNearZ = g_dComIfG_gameInfo.drawlist.mpCamera->mNear;
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fog_p->getFogInfo()->mFarZ = g_dComIfG_gameInfo.drawlist.mpCamera->mFar;
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fog_p->getFogInfo()->mNearZ = dComIfGd_getView()->mNear;
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fog_p->getFogInfo()->mFarZ = dComIfGd_getView()->mFar;
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fog_p->getFogInfo()->mColor.r = i_tevstr->mFogColor.r;
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fog_p->getFogInfo()->mColor.g = i_tevstr->mFogColor.g;
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fog_p->getFogInfo()->mColor.b = i_tevstr->mFogColor.b;
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@@ -3091,10 +3091,10 @@ void GxFogSet_Sub(GXColor* pFogColor) {
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fogColor.b = pFogColor->b;
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fogColor.a = pFogColor->a;
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if (g_dComIfG_gameInfo.drawlist.mpCamera != NULL) {
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if (g_dComIfG_gameInfo.drawlist.mpCamera->mNear >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mFar >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mNear < g_dComIfG_gameInfo.drawlist.mpCamera->mFar) {
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near = g_dComIfG_gameInfo.drawlist.mpCamera->mNear;
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far = g_dComIfG_gameInfo.drawlist.mpCamera->mFar;
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if (dComIfGd_getView() != NULL) {
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if (dComIfGd_getView()->mNear >= 0.0f && dComIfGd_getView()->mFar >= 0.0f && dComIfGd_getView()->mNear < dComIfGd_getView()->mFar) {
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near = dComIfGd_getView()->mNear;
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far = dComIfGd_getView()->mFar;
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}
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}
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@@ -3141,10 +3141,10 @@ void dKy_GxFog_tevstr_set(dKy_tevstr_c* pTevStr) {
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fogColor.g = pTevStr->mFogColor.g;
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fogColor.b = pTevStr->mFogColor.b;
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if (g_dComIfG_gameInfo.drawlist.mpCamera != NULL) {
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if (g_dComIfG_gameInfo.drawlist.mpCamera->mNear >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mFar >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mNear < g_dComIfG_gameInfo.drawlist.mpCamera->mFar) {
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near = g_dComIfG_gameInfo.drawlist.mpCamera->mNear;
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far = g_dComIfG_gameInfo.drawlist.mpCamera->mFar;
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if (dComIfGd_getView() != NULL) {
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if (dComIfGd_getView()->mNear >= 0.0f && dComIfGd_getView()->mFar >= 0.0f && dComIfGd_getView()->mNear < dComIfGd_getView()->mFar) {
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near = dComIfGd_getView()->mNear;
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far = dComIfGd_getView()->mFar;
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}
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}
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@@ -3162,10 +3162,10 @@ void dKy_GfFog_tevstr_set(dKy_tevstr_c* pTevStr) {
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fogColor.g = pTevStr->mFogColor.g;
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fogColor.b = pTevStr->mFogColor.b;
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if (g_dComIfG_gameInfo.drawlist.mpCamera != NULL) {
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if (g_dComIfG_gameInfo.drawlist.mpCamera->mNear >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mFar >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mNear < g_dComIfG_gameInfo.drawlist.mpCamera->mFar) {
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near = g_dComIfG_gameInfo.drawlist.mpCamera->mNear;
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far = g_dComIfG_gameInfo.drawlist.mpCamera->mFar;
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if (dComIfGd_getView() != NULL) {
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if (dComIfGd_getView()->mNear >= 0.0f && dComIfGd_getView()->mFar >= 0.0f && dComIfGd_getView()->mNear < dComIfGd_getView()->mFar) {
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near = dComIfGd_getView()->mNear;
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far = dComIfGd_getView()->mFar;
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}
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}
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