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d_a_shutter 100% (#691)
* d_a_shutter 100% - Wasn't sure what to name some of the used member variables that have yet to be assigned names (ex. `field_0x339`) but if you have an intuitive guess based on the code/previous actors I'd be happy to change them * Requested PR changes made The only thing I was unsure about was the new name for `mCount`. I settled on `mFrameTimer` because it's initialized to 30 and counts down every frame (assuming `_execute()` is called every frame). * changed typing of `mbIsSwitch` to remove unnecessary cast * file reference changes
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@@ -2,12 +2,14 @@
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#define D_A_SHUTTER_H
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "f_op/f_op_actor_mng.h"
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class dBgW;
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class daShutter_c : public fopAc_ac_c {
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public:
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bool _delete();
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void CreateHeap();
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BOOL CreateHeap();
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s32 Create();
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s32 _create();
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void set_mtx();
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@@ -16,13 +18,47 @@ public:
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void demo();
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bool _draw();
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/* 0x00 */ static const float m_max_speed[2];
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/* 0x08 */ static const float m_min_speed[2];
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/* 0x10 */ static const float m_move_len[2];
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/* 0x18 */ static const float m_width[2];
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/* 0x20 */ static const float m_height[2];
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/* 0x28 */ static const s16 m_bdlidx[2];
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/* 0x2C */ static const s16 m_dzbidx[2];
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/* 0x30 */ static const s32 m_heapsize[2];
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/* 0x38 */ static const Vec m_cull_min[2];
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/* 0x50 */ static const Vec m_cull_max[2];
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static char* m_arcname[2];
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static char* m_open_ev_name[2];
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static char* m_close_ev_name[2];
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static char* m_staff_name[2];
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public:
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/* 0x290 */ request_of_phase_process_class mPhs;
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/* 0x298 */ u8 m298[0x308 - 0x298];
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/* 0x308 */ cXyz m308[2];
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/* 0x320 */ u8 m320[0x335 - 0x320];
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/* 0x298 */ J3DModel* mpModel[2];
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/* 0x2A0 */ dBgW* mdBgW[2];
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/* 0x2A8 */ Mtx mMtx[2];
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/* 0x308 */ cXyz mcXyz[2];
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/* 0x320 */ s32 field_0x320;
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/* 0x324 */ s32 mSwitchNo;
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/* 0x328 */ s32 field_0x328;
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/* 0x32C */ s32 mStaffId;
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/* 0x330 */ s16 mOpenEventIdx;
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/* 0x332 */ s16 mCloseEventIdx;
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/* 0x334 */ u8 field_0x334;
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/* 0x335 */ u8 mType;
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/* 0x336 */ u8 m336[0x33C - 0x336];
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/* 0x336 */ u8 mbIsSwitch;
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/* 0x337 */ s8 mFrameTimer;
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/* 0x338 */ u8 mTimer;
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/* 0x339 */ u8 field_0x339;
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/* 0x33A */ u8 field_0x33A;
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/* 0x33B */ u8 field_0x33B;
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};
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namespace daShutter_prm {
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inline u8 getSwitchNo(daShutter_c* item) { return (fopAcM_GetParam(item) >> 0) & 0xFF; }
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inline u8 getType(daShutter_c* item) { return (fopAcM_GetParam(item) >> 8) & 0x0F; }
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}
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#endif /* D_A_SHUTTER_H */
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