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d_a_player_main work
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@@ -78,7 +78,7 @@ s32 fopAc_Execute(void* pProc) {
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CHECK_VEC3_RANGE(0x286, actor->current.pos);
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if (fopAcM_checkStatus(actor, fopAcStts_NOPAUSE_e) || (!dMenu_flag() && !dScnPly_ply_c::isPause())) {
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actor->mEvtInfo.setCondition(dEvtCnd_NONE_e);
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actor->mEvtInfo.beforeProc();
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s32 moveApproval = dComIfGp_event_moveApproval(actor);
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