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Starting switching u8 arrays to use dtk asset extract feature
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@@ -1,7 +1,7 @@
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#ifndef D_A_HOOKSHOT_H
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#define D_A_HOOKSHOT_H
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_actor.h"
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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#include "d/d_cc_d.h"
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#include "d/d_bg_s_lin_chk.h"
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@@ -0,0 +1,20 @@
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#ifndef D_CHAIN_H
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#define D_CHAIN_H
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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#include "d/d_kankyo.h"
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class dChain_packet_c : public J3DPacket {
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public:
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dChain_packet_c(int, dKy_tevstr_c*, f32);
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~dChain_packet_c();
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void draw();
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public:
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/* 0x10 */ dKy_tevstr_c* mpTevStr;
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/* 0x14 */ cXyz mScale;
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/* 0x20 */ s32 mNum;
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/* 0x24 */ cXyz* mPt;
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};
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#endif /* D_CHAIN_H */
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