Starting switching u8 arrays to use dtk asset extract feature

This commit is contained in:
LagoLunatic
2024-11-01 15:04:58 -04:00
parent 6c6931c5e4
commit 8911dab195
13 changed files with 557 additions and 7576 deletions
+22 -193
View File
@@ -41,8 +41,7 @@ public:
GXTexObj dDlst_shadowControl_c::mSimpleTexObj;
static Vec dummy1 = { 1.0f, 1.0f, 1.0f };
static Vec dummy2 = { 1.0f, 1.0f, 1.0f };
#include "weak_data_2100_2080.h" // IWYU pragma: keep
/* 800804A4-800804C0 .text setViewPort__14dDlst_window_cFffffff */
void dDlst_window_c::setViewPort(f32 x, f32 y, f32 w, f32 h, f32 n, f32 f) {
@@ -789,24 +788,9 @@ void dDlst_alphaModelData_c::set(u8 type, Mtx mtx, u8 alpha) {
mAlpha = alpha;
}
char l_backRevZMat[] ALIGN_DECL(32) = {
0x61, 0x40, 0x00, 0x00, 0x0D, 0x61, 0x41, 0x00, 0x01, 0x35, 0x10, 0x00, 0x00, 0x10, 0x3F, 0x00,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x01, 0x61, 0x00, 0x00, 0x80,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
};
char l_frontZMat[] ALIGN_DECL(32) = {
0x61, 0x40, 0x00, 0x00, 0x07, 0x10, 0x00, 0x00, 0x10, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x01, 0x61, 0x00, 0x00, 0x40, 0x10, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
char l_frontNoZSubMat[] ALIGN_DECL(32) = {
0x61, 0x40, 0x00, 0x00, 0x06, 0x61, 0x41, 0x00, 0x09, 0x35, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#include "assets/l_backRevZMat.h"
#include "assets/l_frontZMat.h"
#include "assets/l_frontNoZSubMat.h"
Vec l_bonboriPos[] = {
{0.0f, -200.0f, 0.0f},
@@ -852,19 +836,7 @@ Vec l_bonboriPos[] = {
{160.020615f, 100.000008f, 66.282707f},
{70.710663f, 173.205093f, 70.710663f},
};
char l_bonboriDL[] ALIGN_DECL(32) = {
0x98, 0x00, 0x18, 0x0C, 0x07, 0x08, 0x03, 0x09, 0x04, 0x05, 0x28, 0x06, 0x29, 0x01, 0x24, 0x1F,
0x1E, 0x19, 0x1D, 0x18, 0x17, 0x12, 0x16, 0x11, 0x00, 0x0C, 0x07, 0x98, 0x00, 0x0B, 0x03, 0x07,
0x02, 0x00, 0x25, 0x20, 0x21, 0x1C, 0x22, 0x1D, 0x1E, 0x98, 0x00, 0x0B, 0x11, 0x0C, 0x0D, 0x08,
0x0E, 0x09, 0x0A, 0x05, 0x0B, 0x06, 0x01, 0x98, 0x00, 0x0A, 0x11, 0x0D, 0x12, 0x13, 0x18, 0x14,
0x19, 0x1A, 0x1F, 0x01, 0x98, 0x00, 0x09, 0x02, 0x25, 0x26, 0x21, 0x27, 0x22, 0x23, 0x1E, 0x24,
0x98, 0x00, 0x09, 0x24, 0x29, 0x23, 0x28, 0x27, 0x04, 0x26, 0x03, 0x02, 0x98, 0x00, 0x08, 0x0D,
0x0E, 0x13, 0x0F, 0x14, 0x15, 0x1A, 0x01, 0x98, 0x00, 0x06, 0x1D, 0x1C, 0x17, 0x1B, 0x16, 0x00,
0x98, 0x00, 0x06, 0x0E, 0x0A, 0x0F, 0x10, 0x15, 0x01, 0x98, 0x00, 0x04, 0x1C, 0x20, 0x1B, 0x00,
0x98, 0x00, 0x04, 0x0A, 0x0B, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#include "assets/l_bonboriDL.h"
Vec l_s_beam_checkPos[] = {
{-97.608604f, -300.359589f, -0.000003f},
@@ -908,24 +880,7 @@ Vec l_s_beam_checkPos[] = {
{-0.005872f, -555.040894f, 9589.144531f},
{-326.284027f, -449.037384f, 9589.144531f},
};
char l_s_beam_checkDL[] ALIGN_DECL(32) = {
0x98, 0x00, 0x0E, 0x26, 0x13, 0x12, 0x27, 0x25, 0x11, 0x10, 0x24, 0x23, 0x0F, 0x0E, 0x22, 0x21,
0x0A, 0x98, 0x00, 0x08, 0x1F, 0x0D, 0x0C, 0x20, 0x1E, 0x0A, 0x0B, 0x22, 0x98, 0x00, 0x07, 0x06,
0x1A, 0x19, 0x1B, 0x05, 0x08, 0x1C, 0x98, 0x00, 0x06, 0x17, 0x04, 0x09, 0x18, 0x1C, 0x05, 0x98,
0x00, 0x05, 0x02, 0x16, 0x15, 0x14, 0x00, 0x98, 0x00, 0x05, 0x14, 0x16, 0x01, 0x03, 0x17, 0x98,
0x00, 0x04, 0x01, 0x17, 0x1D, 0x09, 0x98, 0x00, 0x04, 0x0B, 0x08, 0x1E, 0x1B, 0x98, 0x00, 0x04,
0x0C, 0x07, 0x1F, 0x1A, 0x98, 0x00, 0x04, 0x0D, 0x06, 0x20, 0x19, 0x98, 0x00, 0x04, 0x0A, 0x05,
0x21, 0x18, 0x98, 0x00, 0x04, 0x0F, 0x09, 0x22, 0x1C, 0x98, 0x00, 0x04, 0x0E, 0x04, 0x23, 0x17,
0x98, 0x00, 0x04, 0x11, 0x01, 0x24, 0x1D, 0x98, 0x00, 0x04, 0x10, 0x03, 0x25, 0x16, 0x98, 0x00,
0x04, 0x12, 0x02, 0x26, 0x15, 0x98, 0x00, 0x04, 0x13, 0x00, 0x27, 0x14, 0x98, 0x00, 0x04, 0x0A,
0x20, 0x05, 0x19, 0x98, 0x00, 0x04, 0x0E, 0x21, 0x04, 0x18, 0x98, 0x00, 0x04, 0x10, 0x23, 0x03,
0x17, 0x98, 0x00, 0x04, 0x12, 0x25, 0x02, 0x16, 0x98, 0x00, 0x04, 0x11, 0x27, 0x01, 0x14, 0x98,
0x00, 0x04, 0x0F, 0x24, 0x09, 0x1D, 0x98, 0x00, 0x04, 0x0B, 0x22, 0x08, 0x1C, 0x98, 0x00, 0x04,
0x0C, 0x1E, 0x07, 0x1B, 0x98, 0x00, 0x04, 0x13, 0x26, 0x00, 0x15, 0x98, 0x00, 0x04, 0x0D, 0x1F,
0x06, 0x1A, 0x98, 0x00, 0x03, 0x1A, 0x07, 0x1B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#include "assets/l_s_beam_checkDL.h"
Vec l_cubePos[] = {
{-0.5f, -0.5f, -0.5f},
@@ -937,13 +892,7 @@ Vec l_cubePos[] = {
{0.5f, 0.5f, -0.5f},
{0.5f, 0.5f, 0.5f},
};
char l_cubeDL[] ALIGN_DECL(32) = {
0x98, 0x00, 0x04, 0x02, 0x06, 0x03, 0x07, 0x98, 0x00, 0x04, 0x04, 0x00, 0x05, 0x01, 0x98, 0x00,
0x04, 0x04, 0x06, 0x00, 0x02, 0x98, 0x00, 0x04, 0x05, 0x07, 0x04, 0x06, 0x98, 0x00, 0x04, 0x01,
0x03, 0x05, 0x07, 0x98, 0x00, 0x04, 0x00, 0x02, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#include "assets/l_cubeDL.h"
Vec l_bonbori2Pos[] = {
{33.141357f, -92.387955f, -19.134167f},
@@ -1033,51 +982,7 @@ Vec l_bonbori2Pos[] = {
{0.0f, -100.0f, 0.0f},
{0.0f, 100.0f, 0.0f},
};
char l_bonbori2DL[] ALIGN_DECL(32) = {
0x98, 0x00, 0x04, 0x19, 0x18, 0x25, 0x24, 0x98, 0x00, 0x04, 0x1A, 0x19, 0x26, 0x25, 0x98, 0x00,
0x04, 0x1B, 0x1A, 0x27, 0x26, 0x98, 0x00, 0x04, 0x1C, 0x1B, 0x28, 0x27, 0x98, 0x00, 0x04, 0x1D,
0x1C, 0x29, 0x28, 0x98, 0x00, 0x04, 0x1E, 0x1D, 0x2A, 0x29, 0x98, 0x00, 0x04, 0x1F, 0x1E, 0x2B,
0x2A, 0x98, 0x00, 0x04, 0x20, 0x1F, 0x2C, 0x2B, 0x98, 0x00, 0x04, 0x21, 0x20, 0x2D, 0x2C, 0x98,
0x00, 0x04, 0x22, 0x21, 0x2E, 0x2D, 0x98, 0x00, 0x04, 0x23, 0x22, 0x2F, 0x2E, 0x98, 0x00, 0x04,
0x18, 0x23, 0x24, 0x2F, 0x98, 0x00, 0x04, 0x25, 0x24, 0x31, 0x30, 0x98, 0x00, 0x04, 0x26, 0x25,
0x32, 0x31, 0x98, 0x00, 0x04, 0x27, 0x26, 0x33, 0x32, 0x98, 0x00, 0x04, 0x28, 0x27, 0x34, 0x33,
0x98, 0x00, 0x04, 0x29, 0x28, 0x35, 0x34, 0x98, 0x00, 0x04, 0x2A, 0x29, 0x36, 0x35, 0x98, 0x00,
0x04, 0x2B, 0x2A, 0x37, 0x36, 0x98, 0x00, 0x04, 0x2C, 0x2B, 0x38, 0x37, 0x98, 0x00, 0x04, 0x2D,
0x2C, 0x39, 0x38, 0x98, 0x00, 0x04, 0x2E, 0x2D, 0x3A, 0x39, 0x98, 0x00, 0x04, 0x2F, 0x2E, 0x3B,
0x3A, 0x98, 0x00, 0x04, 0x24, 0x2F, 0x30, 0x3B, 0x98, 0x00, 0x04, 0x01, 0x00, 0x0D, 0x0C, 0x98,
0x00, 0x04, 0x02, 0x01, 0x0E, 0x0D, 0x98, 0x00, 0x04, 0x03, 0x02, 0x0F, 0x0E, 0x98, 0x00, 0x04,
0x04, 0x03, 0x10, 0x0F, 0x98, 0x00, 0x04, 0x05, 0x04, 0x11, 0x10, 0x98, 0x00, 0x04, 0x06, 0x05,
0x12, 0x11, 0x98, 0x00, 0x04, 0x07, 0x06, 0x13, 0x12, 0x98, 0x00, 0x04, 0x08, 0x07, 0x14, 0x13,
0x98, 0x00, 0x04, 0x09, 0x08, 0x15, 0x14, 0x98, 0x00, 0x04, 0x0A, 0x09, 0x16, 0x15, 0x98, 0x00,
0x04, 0x0B, 0x0A, 0x17, 0x16, 0x98, 0x00, 0x04, 0x00, 0x0B, 0x0C, 0x17, 0x98, 0x00, 0x04, 0x0D,
0x0C, 0x19, 0x18, 0x98, 0x00, 0x04, 0x0E, 0x0D, 0x1A, 0x19, 0x98, 0x00, 0x04, 0x0F, 0x0E, 0x1B,
0x1A, 0x98, 0x00, 0x04, 0x10, 0x0F, 0x1C, 0x1B, 0x98, 0x00, 0x04, 0x11, 0x10, 0x1D, 0x1C, 0x98,
0x00, 0x04, 0x12, 0x11, 0x1E, 0x1D, 0x98, 0x00, 0x04, 0x13, 0x12, 0x1F, 0x1E, 0x98, 0x00, 0x04,
0x14, 0x13, 0x20, 0x1F, 0x98, 0x00, 0x04, 0x15, 0x14, 0x21, 0x20, 0x98, 0x00, 0x04, 0x16, 0x15,
0x22, 0x21, 0x98, 0x00, 0x04, 0x17, 0x16, 0x23, 0x22, 0x98, 0x00, 0x04, 0x0C, 0x17, 0x18, 0x23,
0x98, 0x00, 0x04, 0x3C, 0x47, 0x48, 0x53, 0x98, 0x00, 0x04, 0x47, 0x46, 0x53, 0x52, 0x98, 0x00,
0x04, 0x46, 0x45, 0x52, 0x51, 0x98, 0x00, 0x04, 0x45, 0x44, 0x51, 0x50, 0x98, 0x00, 0x04, 0x44,
0x43, 0x50, 0x4F, 0x98, 0x00, 0x04, 0x43, 0x42, 0x4F, 0x4E, 0x98, 0x00, 0x04, 0x42, 0x41, 0x4E,
0x4D, 0x98, 0x00, 0x04, 0x41, 0x40, 0x4D, 0x4C, 0x98, 0x00, 0x04, 0x40, 0x3F, 0x4C, 0x4B, 0x98,
0x00, 0x04, 0x3F, 0x3E, 0x4B, 0x4A, 0x98, 0x00, 0x04, 0x3E, 0x3D, 0x4A, 0x49, 0x98, 0x00, 0x04,
0x3D, 0x3C, 0x49, 0x48, 0x98, 0x00, 0x04, 0x31, 0x30, 0x3D, 0x3C, 0x98, 0x00, 0x04, 0x32, 0x31,
0x3E, 0x3D, 0x98, 0x00, 0x04, 0x33, 0x32, 0x3F, 0x3E, 0x98, 0x00, 0x04, 0x34, 0x33, 0x40, 0x3F,
0x98, 0x00, 0x04, 0x35, 0x34, 0x41, 0x40, 0x98, 0x00, 0x04, 0x36, 0x35, 0x42, 0x41, 0x98, 0x00,
0x04, 0x37, 0x36, 0x43, 0x42, 0x98, 0x00, 0x04, 0x38, 0x37, 0x44, 0x43, 0x98, 0x00, 0x04, 0x39,
0x38, 0x45, 0x44, 0x98, 0x00, 0x04, 0x3A, 0x39, 0x46, 0x45, 0x98, 0x00, 0x04, 0x3B, 0x3A, 0x47,
0x46, 0x98, 0x00, 0x04, 0x30, 0x3B, 0x3C, 0x47, 0x98, 0x00, 0x03, 0x55, 0x48, 0x53, 0x98, 0x00,
0x03, 0x55, 0x53, 0x52, 0x98, 0x00, 0x03, 0x55, 0x52, 0x51, 0x98, 0x00, 0x03, 0x55, 0x51, 0x50,
0x98, 0x00, 0x03, 0x55, 0x50, 0x4F, 0x98, 0x00, 0x03, 0x55, 0x4F, 0x4E, 0x98, 0x00, 0x03, 0x55,
0x4E, 0x4D, 0x98, 0x00, 0x03, 0x55, 0x4D, 0x4C, 0x98, 0x00, 0x03, 0x55, 0x4C, 0x4B, 0x98, 0x00,
0x03, 0x55, 0x4B, 0x4A, 0x98, 0x00, 0x03, 0x55, 0x4A, 0x49, 0x98, 0x00, 0x03, 0x55, 0x49, 0x48,
0x98, 0x00, 0x03, 0x54, 0x00, 0x01, 0x98, 0x00, 0x03, 0x54, 0x01, 0x02, 0x98, 0x00, 0x03, 0x54,
0x02, 0x03, 0x98, 0x00, 0x03, 0x54, 0x03, 0x04, 0x98, 0x00, 0x03, 0x54, 0x04, 0x05, 0x98, 0x00,
0x03, 0x54, 0x05, 0x06, 0x98, 0x00, 0x03, 0x54, 0x06, 0x07, 0x98, 0x00, 0x03, 0x54, 0x07, 0x08,
0x98, 0x00, 0x03, 0x54, 0x08, 0x09, 0x98, 0x00, 0x03, 0x54, 0x09, 0x0A, 0x98, 0x00, 0x03, 0x54,
0x0A, 0x0B, 0x98, 0x00, 0x03, 0x54, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#include "assets/l_bonbori2DL.h"
/* 80082838-80082E44 .text draw__22dDlst_alphaModelData_cFPA4_f */
void dDlst_alphaModelData_c::draw(Mtx viewMtx) {
@@ -1232,6 +1137,7 @@ BOOL dDlst_alphaModel_c::draw(Mtx mtx) {
if (mNum == 0)
return FALSE;
// #include "assets/l_matDL__draw__18dDlst_alphaModel_cFPA4_f.h"
static char l_matDL[] ALIGN_DECL(32) = {
0x10, 0x00, 0x00, 0x10, 0x10, 0x00, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x10, 0x0A, 0x00,
0x00, 0x00, 0x00, 0x61, 0x28, 0x38, 0x00, 0x00, 0x61, 0xC0, 0x08, 0xFF, 0xFC, 0x61, 0xC1,
@@ -1275,53 +1181,12 @@ Vec l_shadowVolPos[] = {
{1.0f, 1.0f, 0.0f},
{1.0f, 1.0f, -300.0f},
};
char l_shadowVolDL[] ALIGN_DECL(32) = {
0x98, 0x00, 0x04, 0x06, 0x02, 0x07, 0x03, 0x98, 0x00, 0x04, 0x00, 0x04, 0x01, 0x05, 0x98, 0x00,
0x04, 0x06, 0x04, 0x02, 0x00, 0x98, 0x00, 0x04, 0x07, 0x05, 0x06, 0x04, 0x98, 0x00, 0x04, 0x03,
0x01, 0x07, 0x05, 0x98, 0x00, 0x04, 0x02, 0x00, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
char l_shadowProjMat[] ALIGN_DECL(32) = {
0x61, 0xC0, 0x08, 0xFF, 0xFF, 0x61, 0xC1, 0x08, 0xE6, 0x70, 0x61, 0x43, 0x00, 0x00, 0x01, 0x61,
0x40, 0x00, 0x00, 0x07, 0x61, 0x41, 0x00, 0x06, 0xED, 0x61, 0xF3, 0x64, 0x10, 0x10, 0x10, 0x00,
0x00, 0x10, 0x3F, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00,
0x61, 0x00, 0x00, 0x40, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
};
char l_shadowVolMat[] ALIGN_DECL(32) = {
0x61, 0x28, 0x38, 0x00, 0x00, 0x61, 0xC0, 0x08, 0xFF, 0xFC, 0x61, 0xC1, 0x08, 0xFF, 0x90, 0x61,
0x43, 0x00, 0x00, 0x41, 0x61, 0x40, 0x00, 0x00, 0x0D, 0x61, 0x41, 0x00, 0x01, 0x35, 0x61, 0xF3,
0x7F, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10,
0x09, 0x00, 0x00, 0x00, 0x01, 0x61, 0x00, 0x00, 0x80, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
char l_clearMat[] ALIGN_DECL(32) = {
0x61, 0x28, 0x38, 0x00, 0x00, 0x61, 0xC0, 0x08, 0xFF, 0xFF, 0x61, 0xC1, 0x08, 0xFF, 0xA0, 0x61,
0x40, 0x00, 0x00, 0x06, 0x61, 0x41, 0x00, 0x00, 0x14, 0x61, 0xF3, 0x7F, 0x00, 0x00, 0x10, 0x00,
0x00, 0x10, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x01,
0x61, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
};
char l_frontMat[] ALIGN_DECL(32) = {
0x61, 0x28, 0x38, 0x00, 0x00, 0x61, 0xc0, 0x08, 0xff, 0xff, 0x61, 0xc1, 0x08, 0xff, 0x90, 0x61,
0x43, 0x00, 0x00, 0x41, 0x61, 0x40, 0x00, 0x00, 0x07, 0x61, 0x41, 0x00, 0x01, 0x15, 0x10, 0x00,
0x00, 0x10, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x01,
0x61, 0x00, 0x00, 0x40, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
};
char l_backSubMat[] ALIGN_DECL(32) = {
0x61, 0x41, 0x00, 0x09, 0x35, 0x10, 0x00, 0x00, 0x10, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x01, 0x61, 0x00, 0x00, 0x80, 0x10, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#include "assets/l_shadowVolDL.h"
#include "assets/l_shadowProjMat.h"
#include "assets/l_shadowVolMat.h"
#include "assets/l_clearMat.h"
#include "assets/l_frontMat.h"
#include "assets/l_backSubMat.h"
Vec l_simpleShadowPos[] = {
{0.0f, -1.0f, 0.0f},
@@ -1340,14 +1205,7 @@ Vec l_simpleShadowPos[] = {
{-1.0f, 1.0f, 1.0f},
};
char l_shadowVolumeDL[] ALIGN_DECL(32) = {
0x98, 0x00, 0x05, 0x03, 0x09, 0x01, 0x07, 0x05, 0x98, 0x00, 0x05, 0x04, 0x06, 0x00, 0x08, 0x02,
0x98, 0x00, 0x04, 0x04, 0x05, 0x06, 0x07, 0x98, 0x00, 0x04, 0x02, 0x03, 0x04, 0x05, 0x98, 0x00,
0x04, 0x08, 0x09, 0x02, 0x03, 0x98, 0x00, 0x04, 0x06, 0x07, 0x08, 0x09, 0x98, 0x00, 0x03, 0x01,
0x05, 0x03, 0x98, 0x00, 0x03, 0x00, 0x02, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#include "assets/l_shadowVolumeDL.h"
/* 80083064-800832C4 .text draw__22dDlst_alphaModelPacketFv */
void dDlst_alphaModelPacket::draw() {
@@ -1742,33 +1600,9 @@ bool dDlst_shadowReal_c::add(J3DModel* model) {
return true;
}
char l_shadowSealTexDL[] ALIGN_DECL(32) = {
0x61, 0x28, 0x38, 0x03, 0xC0, 0x61, 0x40, 0x00, 0x00, 0x06, 0x61, 0x41, 0x00, 0x06, 0x15, 0x10,
0x00, 0x00, 0x10, 0x3F, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00,
0x00, 0x61, 0x00, 0x00, 0x40, 0x01, 0x80, 0x00, 0x04, 0x0A, 0x00, 0x00, 0x0B, 0x01, 0x00, 0x0C,
0x01, 0x01, 0x0D, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
};
char l_shadowSealTex2DL[] ALIGN_DECL(32) = {
0x61, 0x28, 0x38, 0x03, 0xC0, 0x61, 0x40, 0x00, 0x00, 0x06, 0x61, 0x41, 0x00, 0x06, 0x15, 0x10,
0x00, 0x00, 0x10, 0x3F, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00,
0x00, 0x61, 0x00, 0x00, 0x40, 0x01, 0x80, 0x00, 0x04, 0x0A, 0x00, 0x00, 0x0B, 0x02, 0x00, 0x0C,
0x02, 0x01, 0x0D, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
};
char l_shadowSealDL[] ALIGN_DECL(32) = {
0x10, 0x00, 0x00, 0x10, 0x0E, 0x00, 0x00, 0x05, 0x00, 0x10, 0x00, 0x00, 0x10, 0x10, 0x00, 0x00,
0x05, 0x00, 0x61, 0x28, 0x38, 0x00, 0x00, 0x61, 0xC0, 0x08, 0xFF, 0xFF, 0x61, 0xC1, 0x08, 0xFF,
0xB0, 0x61, 0x40, 0x00, 0x00, 0x06, 0x61, 0x41, 0x00, 0x06, 0xED, 0x10, 0x00, 0x00, 0x10, 0x3F,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x01, 0x61, 0x00, 0x00,
0x40, 0x10, 0x80, 0x00, 0x04, 0x0A, 0x0B, 0x0C, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#include "assets/l_shadowSealTexDL.h"
#include "assets/l_shadowSealTex2DL.h"
#include "assets/l_shadowSealDL.h"
/* 800848E8-80084AC8 .text draw__20dDlst_shadowSimple_cFv */
void dDlst_shadowSimple_c::draw() {
@@ -1882,6 +1716,7 @@ void dDlst_shadowControl_c::reset() {
/* 80084DEC-80084EF0 .text imageDraw__21dDlst_shadowControl_cFPA4_f */
void dDlst_shadowControl_c::imageDraw(Mtx mtx) {
// #include "assets/l_matDL__imageDraw__21dDlst_shadowControl_cFPA4_f.h"
static char l_matDL[] ALIGN_DECL(32) = {
0x10, 0x00, 0x00, 0x10, 0x0E, 0x00, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x10, 0x10, 0x00,
0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x10, 0x0C, 0x80, 0x80, 0x80, 0x80, 0x61, 0x28, 0x38,
@@ -2022,14 +1857,7 @@ void dDlst_shadowControl_c::setSimpleTex(void* pImg) {
GXInitTexObjLOD(&mSimpleTexObj, GX_LINEAR, GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
}
char l_mirrorProjMat[] ALIGN_DECL(32) = {
0x61, 0xC0, 0x08, 0xFF, 0xF8, 0x61, 0xC1, 0x08, 0xFF, 0xC0, 0x61, 0x43, 0x00, 0x00, 0x01, 0x61,
0x40, 0x00, 0x00, 0x07, 0x61, 0x41, 0x00, 0x06, 0x2D, 0x61, 0xF3, 0x64, 0x00, 0x00, 0x10, 0x00,
0x00, 0x10, 0x3F, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00,
0x61, 0x00, 0x00, 0x40, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
};
#include "assets/l_mirrorProjMat.h"
/* 80085348-800855B4 .text draw__18dDlst_mirrorPacketFv */
void dDlst_mirrorPacket::draw() {
@@ -2185,6 +2013,7 @@ void dDlst_alphaVolPacket::draw() {
/* 80085AF4-80085BBC .text draw__23dDlst_alphaInvVolPacketFv */
void dDlst_alphaInvVolPacket::draw() {
// #include "assets/l_backMat__draw__23dDlst_alphaInvVolPacketFv.h"
static char l_backMat[] ALIGN_DECL(32) = {
0x10, 0x00, 0x00, 0x10, 0x0E, 0x00, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x10, 0x10, 0x00,
0x00, 0x04, 0x00, 0x61, 0x28, 0x38, 0x00, 0x00, 0x61, 0xC0, 0x08, 0xFF, 0xFF, 0x61, 0xC1,