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Move more actor classes to headers
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@@ -58,7 +58,7 @@ void daBranch_c::demoPlay(mDoExt_McaMorf*) {
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}
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/* 00000228-00000248 .text solidHeapCB__10daBranch_cFP10fopAc_ac_c */
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s32 daBranch_c::solidHeapCB(fopAc_ac_c* i_this) {
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BOOL daBranch_c::solidHeapCB(fopAc_ac_c* i_this) {
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daBranch_c* branch = static_cast<daBranch_c*>(i_this);
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return branch->CreateHeap();
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}
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@@ -182,7 +182,7 @@ s32 daBranch_Create(fopAc_ac_c* i_this) {
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s32 state = dComIfG_resLoad(&branch->mPhs, daBranch_c::m_arcname);
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if (state == cPhs_COMPLEATE_e) {
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int solidHeapResult = fopAcM_entrySolidHeap(i_this, (heapCallbackFunc)daBranch_c::solidHeapCB, 0x4000);
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int solidHeapResult = fopAcM_entrySolidHeap(i_this, daBranch_c::solidHeapCB, 0x4000);
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if (solidHeapResult & 0xFF == 0) {
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for (int i = 0; i < 2; i++) {
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