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Move more actor classes to headers
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@@ -3,7 +3,7 @@
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// Translation Unit: d_a_obj_akabe.cpp
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//
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#include "d/d_a_obj.h"
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#include "d/actor/d_a_obj_akabe.h"
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#include "d/d_item.h"
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#include "d/d_item_data.h"
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#include "d/d_cc_d.h"
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@@ -13,47 +13,6 @@
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#include "JSystem/JKernel/JKRHeap.h"
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namespace daObjAkabe {
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struct Act_c : public fopAc_ac_c {
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public:
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enum Prm_e {
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PRM_SWSAVE_W = 8,
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PRM_SWSAVE_S = 0,
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PRM_SCL_W = 2,
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PRM_SCL_S = 8,
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PRM_ALWAYS_W = 1,
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PRM_ALWAYS_S = 12,
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PRM_ARG0_W = 4,
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PRM_ARG0_S = 16,
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};
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s32 _create();
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bool create_heap();
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bool _delete();
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void init_scale();
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void init_mtx();
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bool chk_appear();
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bool _execute();
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bool _draw();
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static BOOL solidHeapCB(fopAc_ac_c*);
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static const char* const M_arcname[4];
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s32 prm_get_swSave() const { return daObj::PrmAbstract(this, PRM_SWSAVE_W, PRM_SWSAVE_S); }
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s32 prm_get_scl() const { return daObj::PrmAbstract(this, PRM_SCL_W, PRM_SCL_S); }
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s32 prm_get_always() const { return daObj::PrmAbstract(this, PRM_ALWAYS_W, PRM_ALWAYS_S); }
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s32 prm_get_arg0() const { return daObj::PrmAbstract(this, PRM_ARG0_W, PRM_ARG0_S); }
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public:
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/* 0x290 */ request_of_phase_process_class mPhs;
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/* 0x298 */ dBgW * mpBgW;
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/* 0x29C */ Mtx mMtx;
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/* 0x2CC */ s32 mType;
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/* 0x2D0 */ u8 mbAppear;
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};
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const char* const Act_c::M_arcname[4] = {
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"Akabe",
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"AkabeD",
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