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Move more actor classes to headers
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@@ -65,7 +65,7 @@ s32 daObjMonument::Act_c::_create() {
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if (ret == cPhs_COMPLEATE_e) {
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mType = prm_get_type();
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if (fopAcM_entrySolidHeap(this, (heapCallbackFunc)solidHeapCB, 0xd20)) {
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if (fopAcM_entrySolidHeap(this, solidHeapCB, 0xd20)) {
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fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
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dComIfG_Bgsp()->Regist(mpBgW, this);
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init_mtx();
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