Cleanup some actors

This commit is contained in:
LagoLunatic
2025-07-28 23:48:27 -04:00
parent 8c07fc8579
commit 8aac44688b
6 changed files with 23 additions and 24 deletions
+6 -4
View File
@@ -13,18 +13,20 @@
#include "d/actor/d_a_ship.h"
#include "d/actor/d_a_sea.h"
#include "d/actor/d_a_obj_barrel2.h"
#include "d/actor/d_a_obj_doguu.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
#include "weak_data_2100_2080.h" // IWYU pragma: keep
#include "weak_data_1811.h" // IWYU pragma: keep
static s32 coming_make_item_no_table[] = {
s32 daComing2::coming_make_item_no_table[] = {
dItem_GREEN_RUPEE_e, dItem_GREEN_RUPEE_e, dItem_GREEN_RUPEE_e, dItem_GREEN_RUPEE_e, dItem_GREEN_RUPEE_e,
dItem_BLUE_RUPEE_e, dItem_BLUE_RUPEE_e, dItem_BLUE_RUPEE_e, dItem_BLUE_RUPEE_e, dItem_BLUE_RUPEE_e,
dItem_YELLOW_RUPEE_e, dItem_YELLOW_RUPEE_e, dItem_YELLOW_RUPEE_e, dItem_YELLOW_RUPEE_e, dItem_YELLOW_RUPEE_e
};
static GXColor colorR = {255, 100, 100, 255};
static void dummy() {
// This may have been used in some debug drawing function.
static GXColor colorR = {255, 100, 100, 255};
}
namespace daComing2 {
namespace {