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Cleanup some actors
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@@ -13,18 +13,20 @@
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#include "d/actor/d_a_ship.h"
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#include "d/actor/d_a_sea.h"
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#include "d/actor/d_a_obj_barrel2.h"
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#include "d/actor/d_a_obj_doguu.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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#include "weak_data_2100_2080.h" // IWYU pragma: keep
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#include "weak_data_1811.h" // IWYU pragma: keep
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static s32 coming_make_item_no_table[] = {
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s32 daComing2::coming_make_item_no_table[] = {
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dItem_GREEN_RUPEE_e, dItem_GREEN_RUPEE_e, dItem_GREEN_RUPEE_e, dItem_GREEN_RUPEE_e, dItem_GREEN_RUPEE_e,
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dItem_BLUE_RUPEE_e, dItem_BLUE_RUPEE_e, dItem_BLUE_RUPEE_e, dItem_BLUE_RUPEE_e, dItem_BLUE_RUPEE_e,
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dItem_YELLOW_RUPEE_e, dItem_YELLOW_RUPEE_e, dItem_YELLOW_RUPEE_e, dItem_YELLOW_RUPEE_e, dItem_YELLOW_RUPEE_e
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};
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static GXColor colorR = {255, 100, 100, 255};
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static void dummy() {
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// This may have been used in some debug drawing function.
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static GXColor colorR = {255, 100, 100, 255};
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}
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namespace daComing2 {
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namespace {
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