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d_ovlp_fade4 OK
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@@ -1,6 +1,7 @@
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#ifndef D_OVLP_FADE4_H
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#define D_OVLP_FADE4_H
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#include "d/d_com_inf_game.h"
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#include "d/d_drawlist.h"
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#include "f_op/f_op_overlap_mng.h"
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@@ -25,7 +26,7 @@ class dDlst_2Dt_Sp_c : public dDlst_base_c {
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public:
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~dDlst_2Dt_Sp_c() {}
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void draw();
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void init(ResTIMG*, f32, f32, f32, f32, GXColor);
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void init(ResTIMG*, f32, f32, f32, f32, GXColor = g_whiteColor);
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void setPos(f32 x, f32 y) { mPosX = x; mPosY = y; }
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void setWidth(f32 w) { mWidth = w; }
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@@ -51,7 +52,11 @@ public:
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class dDlst_2DtEff1_c : public dDlst_base_c {
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public:
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~dDlst_2DtEff1_c() {}
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#if VERSION <= VERSION_JPN
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void init();
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#else
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void init(GXColor);
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#endif
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void draw();
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/* 0x004 */ f32 timer;
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@@ -100,7 +105,9 @@ public:
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/* 0x2C1 */ s8 startTime;
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/* 0x2C2 */ u8 field_0x2c2[0x2C8 - 0x2C2];
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/* 0x2C8 */ f32 timerStep;
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#if VERSION > VERSION_JPN
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/* 0x2CC */ u8 field_0x2cc;
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#endif
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};
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#endif /* D_OVLP_FADE4_H */
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