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Add JSystem PCH to fix weak function order (#904)
* Add JSystem PCH * Fix build issues, remove weak order fakematches, and fix functionvalue weak func order
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@@ -3,6 +3,8 @@
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// Translation Unit: J3DDrawBuffer.cpp
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: J3DGD.cpp
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DGD.h"
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#include "dolphin/types.h"
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#include "dolphin/os/OS.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: J3DMatBlock.cpp
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DMatBlock.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#include "JSystem/J3DGraphBase/J3DStruct.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: J3DMaterial.cpp
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "JSystem/J3DGraphBase/J3DGD.h"
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#include "dolphin/types.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: J3DPacket.cpp
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: J3DShape.cpp
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DShape.h"
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: J3DShapeMtx.cpp
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DShapeMtx.h"
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#include "JSystem/J3DGraphBase/J3DGD.h"
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: J3DSys.cpp
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#include "JSystem/J3DGraphBase/J3DGD.h"
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#include "JSystem/J3DGraphBase/J3DTevs.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: J3DTevs.cpp
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DTevs.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#include "JSystem/J3DGraphBase/J3DTexture.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: J3DTransform.cpp
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DTransform.h"
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#include "JSystem/J3DGraphBase/J3DStruct.h"
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#include "JSystem/JMath/JMATrigonometric.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: J3DVertex.cpp
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DVertex.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#include "JSystem/J3DGraphAnimator/J3DJointTree.h"
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