Use fopAcStts enum everywhere

This commit is contained in:
LagoLunatic
2023-10-07 02:26:59 -04:00
parent 7767b9544c
commit 8d4a9545e1
35 changed files with 61 additions and 55 deletions
+1 -1
View File
@@ -68,7 +68,7 @@ s32 fopAc_Execute(void* pProc) {
s32 moveApproval = dComIfGp_event_moveApproval(actor);
if ((moveApproval == 2 || moveApproval != 0 || !fopAcM_checkStatus(actor, fopAc_ac_c::stopStatus)) && (!fopAcM_checkStatus(actor, fopAcStts_NOEXEC_e) || !fopAcM_CheckCondition(actor, fopAcCnd_NODRAW_e))) {
if ((moveApproval == 2 || moveApproval != 0 || !fopAcM_checkStatus(actor, fopAc_ac_c::stopStatus)) && (!fopAcM_checkStatus(actor, fopAcStts_NOCULLEXEC_e) || !fopAcM_CheckCondition(actor, fopAcCnd_NODRAW_e))) {
fopAcM_OffCondition(actor, fopAcCnd_NOEXEC_e);
actor->next = actor->current;
ret = fpcMtd_Execute((process_method_class*)actor->mSubMtd, actor);