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d_a_npc_md work
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@@ -18,7 +18,8 @@ struct DynamicModuleControlBase {
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virtual const char* getModuleName() const { return NULL; }
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virtual int getModuleSize() const { return 0; }
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virtual const char* getModuleTypeString() const { return "Base"; }
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#ifdef __MWERKS__
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#if __MWERKS__ && __MWERKS__ < 0x4200
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// This is illegal function overloading, but MWCC for GC allows it. MWCC for Wii does not.
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virtual void dump();
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#endif
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static void dump();
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