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c_cc_s OK, c_cc_d inlines & enums work
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@@ -350,7 +350,7 @@ static BOOL medama_atari_check(am_class* i_this) {
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if (i_this->mCurrBckIdx == AM_BCK_SLEEP || i_this->mCurrBckIdx == AM_BCK_SLEEP_LOOP) {
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anm_init(i_this, AM_BCK_OKIRU, 1.0f, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, -1);
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i_this->mAttentionInfo.mFlags = fopAc_Attn_LOCKON_ENEMY_e;
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i_this->mNeedleCyl.OnAtSPrmBit(1);
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i_this->mNeedleCyl.OnAtSPrmBit(AT_SPRM_SET);
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i_this->mNeedleCyl.OnAtHitBit();
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i_this->mAction = ACTION_DOUSA;
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i_this->mState = 2;
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@@ -610,7 +610,7 @@ static void action_dousa(am_class* i_this) {
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// Fall-through
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case 4:
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if (i_this->mCountDownTimers[2] == 1) {
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i_this->mNeedleCyl.OnAtSPrmBit(1);
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i_this->mNeedleCyl.OnAtSPrmBit(AT_SPRM_SET);
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i_this->mNeedleCyl.OnAtHitBit();
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}
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if (i_this->mCountDownTimers[2] != 0) {
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