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Generate all actor profiles and method tables
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@@ -5,6 +5,7 @@
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#include "d/actor/d_a_machine.h"
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#include "m_Do/m_Do_ext.h"
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#include "d/d_procname.h"
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/* 00000078-000000A8 .text _delete__11daMachine_cFv */
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BOOL daMachine_c::_delete() {
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@@ -115,3 +116,28 @@ static BOOL daMachine_Execute(void*) {
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static BOOL daMachine_IsDelete(void*) {
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/* Nonmatching */
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}
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static actor_method_class daMachineMethodTable = {
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(process_method_func)daMachine_Create,
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(process_method_func)daMachine_Delete,
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(process_method_func)daMachine_Execute,
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(process_method_func)daMachine_IsDelete,
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(process_method_func)daMachine_Draw,
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};
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actor_process_profile_definition g_profile_MACHINE = {
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/* LayerID */ fpcLy_CURRENT_e,
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/* ListID */ 0x0007,
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/* ListPrio */ fpcPi_CURRENT_e,
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/* ProcName */ PROC_MACHINE,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daMachine_c),
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/* SizeOther */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ 0x00F4,
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/* Actor SubMtd */ &daMachineMethodTable,
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/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
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/* Group */ fopAc_ACTOR_e,
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/* CullType */ fopAc_CULLBOX_CUSTOM_e,
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};
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