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Generate all actor profiles and method tables
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@@ -5,6 +5,7 @@
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#include "d/actor/d_a_obj_leaves.h"
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#include "d/d_bg_w.h"
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#include "d/d_procname.h"
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class J3DMaterial;
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@@ -117,3 +118,28 @@ static BOOL daObjLeaves_Draw(daObjLeaves_c*) {
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static BOOL daObjLeaves_IsDelete(daObjLeaves_c*) {
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/* Nonmatching */
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}
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static actor_method_class l_daObjLeaves_Method = {
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(process_method_func)daObjLeaves_Create,
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(process_method_func)daObjLeaves_Delete,
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(process_method_func)daObjLeaves_Execute,
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(process_method_func)daObjLeaves_IsDelete,
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(process_method_func)daObjLeaves_Draw,
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};
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actor_process_profile_definition g_profile_Obj_Leaves = {
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/* LayerID */ fpcLy_CURRENT_e,
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/* ListID */ 0x0003,
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/* ListPrio */ fpcPi_CURRENT_e,
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/* ProcName */ PROC_Obj_Leaves,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjLeaves_c),
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/* SizeOther */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ 0x0057,
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/* Actor SubMtd */ &l_daObjLeaves_Method,
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/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
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/* Group */ fopAc_ACTOR_e,
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/* CullType */ fopAc_CULLBOX_3_e,
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};
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