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Generate all actor profiles and method tables
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@@ -4,6 +4,7 @@
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*/
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#include "global.h"
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#include "d/d_procname.h"
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// Needed for the .data and .bss sections to match.
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static f32 dummy1[3] = {1.0f, 1.0f, 1.0f};
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@@ -18,7 +19,6 @@ static u8 dummy5[0x4C];
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#include "JSystem/JUtility/JUTAssert.h"
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#include "d/d_com_inf_game.h"
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#include "m_Do/m_Do_mtx.h"
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#include "dolphin/types.h"
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#include "d/actor/d_a_obj_buoyflag.h"
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#include "d/actor/d_a_obj_jump.h"
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#include "d/actor/d_a_obj_mmrr.h"
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