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Generate all actor profiles and method tables
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@@ -7,7 +7,6 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "dolphin/mtx/mtx.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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#include "m_Do/m_Do_printf.h"
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@@ -142,22 +141,24 @@ static BOOL daObjTower_IsDelete(void*) {
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}
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static actor_method_class daObj_TowerMethodTable = {
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(process_method_func)daObjTower_Create, (process_method_func)daObjTower_Delete,
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(process_method_func)daObjTower_Execute, (process_method_func)daObjTower_IsDelete,
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(process_method_func)daObjTower_Create,
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(process_method_func)daObjTower_Delete,
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(process_method_func)daObjTower_Execute,
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(process_method_func)daObjTower_IsDelete,
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(process_method_func)daObjTower_Draw,
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};
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struct actor_process_profile_definition g_profile_Obj_Tower = {
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actor_process_profile_definition g_profile_Obj_Tower = {
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/* LayerID */ fpcLy_CURRENT_e,
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/* ListID */ 7,
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/* ListPrio */ fpcLy_CURRENT_e,
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/* ListID */ 0x0007,
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/* ListPrio */ fpcPi_CURRENT_e,
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/* ProcName */ PROC_Obj_Tower,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjTower_c),
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/* SizeOther */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ 0x1C4,
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/* Priority */ 0x01C4,
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/* Actor SubMtd */ &daObj_TowerMethodTable,
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/* Status */ fopAcStts_UNK40000_e,
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/* Group */ fopAc_ACTOR_e,
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