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Generate all actor profiles and method tables
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+26
-1
@@ -4,7 +4,7 @@
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//
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#include "d/actor/d_a_sss.h"
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#include "dolphin/types.h"
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#include "d/d_procname.h"
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/* 000000EC-000001F0 .text hand_draw__FP9sss_class */
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void hand_draw(sss_class*) {
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@@ -96,3 +96,28 @@ static s32 daSss_Create(fopAc_ac_c*) {
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/* Nonmatching */
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}
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static actor_method_class l_daSss_Method = {
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(process_method_func)daSss_Create,
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(process_method_func)daSss_Delete,
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(process_method_func)daSss_Execute,
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(process_method_func)daSss_IsDelete,
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(process_method_func)daSss_Draw,
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};
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actor_process_profile_definition g_profile_SSS = {
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/* LayerID */ fpcLy_CURRENT_e,
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/* ListID */ 0x0007,
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/* ListPrio */ fpcPi_CURRENT_e,
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/* ProcName */ PROC_SSS,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(sss_class),
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/* SizeOther */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ 0x00F2,
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/* Actor SubMtd */ &l_daSss_Method,
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/* Status */ fopAcStts_UNK40000_e,
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/* Group */ fopAc_ENEMY_e,
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/* CullType */ fopAc_CULLBOX_CUSTOM_e,
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};
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