Clean up angle constants and conversions (#1135)

* Add angle conversion constants and macros

* Replace angle literals with hex instead of decimal
This commit is contained in:
LagoLunatic
2026-07-22 20:13:31 -04:00
committed by GitHub
parent bf372802ca
commit 96347ab502
85 changed files with 261 additions and 267 deletions
+1 -1
View File
@@ -629,7 +629,7 @@ void ki_atack_move(ki_class* i_this) {
cLib_addCalcAngleS2(&a_this->shape_angle.y, fopAcM_searchPlayerAngleY(a_this), 2, 0x1000);
if (i_this->mTimers[1] == 0) {
i_this->mTimers[1] = cM_rndF(50.0f) + 50.0f;
s32 rndFX = cM_rndFX(32768.0f);
s32 rndFX = cM_rndFX(0x8000);
cMtx_YrotS(*calc_mtx, player->current.angle.y + rndFX);
sp24.x = 0.0f;
sp24.y = (cM_rndFX(50.0f) + 200.0f) + REG0_F(12);