Fix obj_shelf weak order, fix MoveBG inline usage

This commit is contained in:
LagoLunatic
2025-03-21 01:42:04 -04:00
parent e71662caa0
commit 9a3f07b7da
9 changed files with 19 additions and 15 deletions
+2 -2
View File
@@ -284,12 +284,12 @@ BOOL Mthd_Execute(void* i_this) {
/* 00000AB0-00000ADC .text Mthd_Draw__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
BOOL Mthd_Draw(void* i_this) {
return static_cast<Act_c*>(i_this)->Draw();
return static_cast<Act_c*>(i_this)->MoveBGDraw();
}
/* 00000ADC-00000B08 .text Mthd_IsDelete__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
BOOL Mthd_IsDelete(void* i_this) {
return static_cast<Act_c*>(i_this)->IsDelete();
return static_cast<Act_c*>(i_this)->MoveBGIsDelete();
}
static actor_method_class Mthd_Table = {