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Fix obj_shelf weak order, fix MoveBG inline usage
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@@ -284,12 +284,12 @@ BOOL Mthd_Execute(void* i_this) {
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/* 00000AB0-00000ADC .text Mthd_Draw__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
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BOOL Mthd_Draw(void* i_this) {
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return static_cast<Act_c*>(i_this)->Draw();
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return static_cast<Act_c*>(i_this)->MoveBGDraw();
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}
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/* 00000ADC-00000B08 .text Mthd_IsDelete__Q210daObjShelf27@unnamed@d_a_obj_shelf_cpp@FPv */
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BOOL Mthd_IsDelete(void* i_this) {
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return static_cast<Act_c*>(i_this)->IsDelete();
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return static_cast<Act_c*>(i_this)->MoveBGIsDelete();
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}
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static actor_method_class Mthd_Table = {
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