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Minor include cleanup in actor headers
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@@ -1,7 +1,6 @@
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#ifndef D_A_DEMO_ITEM_H
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#define D_A_DEMO_ITEM_H
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#include "f_op/f_op_actor.h"
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#include "d/actor/d_a_itembase.h"
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#include "f_op/f_op_actor_mng.h"
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#include "SSystem/SComponent/c_lib.h"
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@@ -6,11 +6,11 @@
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#include "SSystem/SComponent/c_phase.h"
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#include "d/d_npc.h"
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#include "d/actor/d_a_player_npc.h"
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#include "d/actor/d_a_pedestal.h"
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#include "d/d_particle.h"
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#include "m_Do/m_Do_hostIO.h"
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class mDoExt_McaMorf;
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namespace daPedestal { class daPds_c; }
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class daNpc_Os_infiniteEcallBack_c : public dPa_levelEcallBack {
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public:
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@@ -7,7 +7,8 @@
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#include "d/d_particle.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "f_op/f_op_msg.h"
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#include "d/actor/d_a_grid.h"
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class daGrid_c;
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class daShip_c : public fopAc_ac_c {
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public:
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@@ -2,7 +2,8 @@
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#define D_A_SHOP_ITEM_H
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#include "d/actor/d_a_itembase.h"
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#include "d/d_cloth_packet.h"
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class dCloth_packet_c;
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struct daShopItem_c_m_data {
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/* 0x00 */ Vec mScale;
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@@ -2,8 +2,6 @@
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#define D_A_SPC_ITEM01_H
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#include "d/actor/d_a_itembase.h"
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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class daSpcItem01_c : public daItemBase_c {
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public:
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